[Feat] Eyes of Light
[Feat] Eyes of Light
Fire a ray of searing light from your eyes as a spell-like ability. Caster level = Character level. Usable 1x/day.
Requirement: Aasimar w/ Celestial Bloodline feat.
Requirement: Aasimar w/ Celestial Bloodline feat.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
- Alvirin
- Sword Grand Master

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Re: [Feat] Eyes of Light
Searing LightSelveem wrote:Fire a ray of searing light from your eyes as a spell-like ability. Caster level = Character level. Usable 1x/day.
Evocation
Range: Ranged Touch
Target: Offensive
Syntax: cast 'searing light' <target>
Focusing divine power like a ray of the sun, you project a blast of light from your open palm. You must succeed on a ranged touch attack to strike your target. A creature struck by this ray of light takes damage. Undead suffer more damage, and constructs suffer less.
In a sense we have per day uses, heres how it works, at certain times of the day you recoup a ability, however that allows you to cast it right before the time changes and bam you can use it right away again. What I think would work is to take the code from spell memorisation and use it but lengthen the time a spell take to recoup and modify to the time of 24 game hours. This may be as it is now, but I am under the impression it is the earlier.
...you say that like it is a bad thing?Japcil wrote:... however that allows you to cast it right before the time changes and bam you can use it right away again.
I can't really see a problem if someone uses their abilities a few minutes before the hour they get them back or if they use them three hours before.
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...
Hmm. That does mean perday..when the day end and resets wouldn't they technically get it back even if it was a few moments? I have seen it done in table tops when a cleric used up his spells per day right at the end and got them back when the new day began just an hour later.
Although if it was made from a mem cast type non casters couldn't use it. Like how Drow cannot cast faerie fire currently due to how magic is set up -chuckle- Probably would ruin Searing light for normal casters to
Although if it was made from a mem cast type non casters couldn't use it. Like how Drow cannot cast faerie fire currently due to how magic is set up -chuckle- Probably would ruin Searing light for normal casters to
I am but a tree te da lee lee
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Dalvyn
- Sword Grand Master

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Erm... I, for one, really do not like the theme of it.
If we start having people shoot rays of light from their eyes, we might as well force them to wear red and blue capes, then enable them to fly at will or shoot strands of web from their wrist.
I'm not mocking the idea, but this really sounds too much like "super heroes" to me, and I can't help but hear in my mind the sounds that often accompanied such "hero power" display in the very old cartoons I watched when I was a kid.
If we start having people shoot rays of light from their eyes, we might as well force them to wear red and blue capes, then enable them to fly at will or shoot strands of web from their wrist.
I'm not mocking the idea, but this really sounds too much like "super heroes" to me, and I can't help but hear in my mind the sounds that often accompanied such "hero power" display in the very old cartoons I watched when I was a kid.

What is D&D to you? To me, it's full of Heroes and Villians. Further, rangers have many divine spells. Does that make them Heroes or Villians? Thri-Kreen have special powers such as blur that they can do naturally. There are plenty of races who get a 'per day use' ability. Look at the Drow who aren't even descended of any sort of Celestial/Fiend (they, to my knowledge, were 'made' by a God but not through any sort of breeding). Aasimar are descendants of full Celestial beings. Those who key their bodies into unlocking the secrets .. the potential of their bloodline are bound to find the benefits. It's not that this would be a spammed ability, anyhow - you get it once a 24 hour period. That's _if_ you have the feats. 
Also, we already have races here that can fly at will (once per day?)- Air Genasi.
Also, we already have races here that can fly at will (once per day?)- Air Genasi.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Both FK and FR already have beings who possess this ability:
"A beholder's eyes each possess a different magical ability; the main eye projects an anti-magical cone, and the other eyes use different spell-like abilities (disintegrate objects, transmute flesh to stone, cause sleep, slow motion of objects, charm animals, charm humans, cause death, induce fear, levitate objects, and cause serious wounds.)."
"The most striking characteristic of female medusae is the mass of writhing poisonous snakes atop their heads. They otherwise appear as humans of their gender, save for their fangs and scaly skin. Like the gorgon of legend, a female medusa's gaze can turn one into stone."
I personally think it would be nice to see more people wanting to play goodies that actually adventure out past Waterdeep. I think giving some nice feats to complement and encourage this may prove useful.
"A beholder's eyes each possess a different magical ability; the main eye projects an anti-magical cone, and the other eyes use different spell-like abilities (disintegrate objects, transmute flesh to stone, cause sleep, slow motion of objects, charm animals, charm humans, cause death, induce fear, levitate objects, and cause serious wounds.)."
"The most striking characteristic of female medusae is the mass of writhing poisonous snakes atop their heads. They otherwise appear as humans of their gender, save for their fangs and scaly skin. Like the gorgon of legend, a female medusa's gaze can turn one into stone."
I personally think it would be nice to see more people wanting to play goodies that actually adventure out past Waterdeep. I think giving some nice feats to complement and encourage this may prove useful.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
So, you want to compensate for the lack of players outside of Waterdeep by giving out god-mode feats to remove any risk of leaving? I respectfully disagree. Death in FK is a big RP event to me; talking to friends from the grave, body retrieval, finding a priest (or paying those silly NPC priests), ect. Not saying I like seeing people die left and right, but if we simply hand out god-mode abilities to encourage travel we'll sacrifice quite a bit on the RP aspect.Selveem wrote:I personally think it would be nice to see more people wanting to play goodies that actually adventure out past Waterdeep. I think giving some nice feats to complement and encourage this may prove useful.
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
I'm not sure if you intended to accuse me of anything, but I was hardly suggesting anything remotedly "god-mode." I suggested a feat that has a use once per day. I did not specify anything regarding actual damage. And, further, even if I chose to do so, actual implementation has absolutely nothing to do with what I want. It is evaluated by the Administrators of Forgotten Kingdoms.
This is a complementary feat. It is a combat-oriented feat. If you want to talk about balance in power regarding killing, I humbly request one takes a look at domain spells and compare good-aligned Gods' spells in comparison to evil-aligned Gods' spells.
This is a complementary feat. It is a combat-oriented feat. If you want to talk about balance in power regarding killing, I humbly request one takes a look at domain spells and compare good-aligned Gods' spells in comparison to evil-aligned Gods' spells.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights
Not acusing you of anything, Selveem. Not at all. Only dislike the idea of creating unbalancing feats and abilities to draw 'more' folks out of Waterdeep (I enjoy travel myself *shrug*) at the cost of the RP aspects resulting from travel. Opinions, not arguements.Selveem wrote:I'm not sure if you intended to accuse me of anything, but I was hardly suggesting anything remotedly "god-mode." I suggested a feat that has a use once per day. I did not specify anything regarding actual damage. And, further, even if I chose to do so, actual implementation has absolutely nothing to do with what I want. It is evaluated by the Administrators of Forgotten Kingdoms.
This is a complementary feat. It is a combat-oriented feat. If you want to talk about balance in power regarding killing, I humbly request one takes a look at domain spells and compare good-aligned Gods' spells in comparison to evil-aligned Gods' spells.
-Gilain- -Trilev- -Siros-
You do not need to change the world, merely leave it a little better than how you found it.
You do not need to change the world, merely leave it a little better than how you found it.
They can't actually fly. They get levitate as spell (so I'm not sure if non-spellcasting class genasi can even use their spell-like abilities), but it only lasts "a while" and levitate is of limited usefulness compared to fly.Selveem wrote: Also, we already have races here that can fly at will (once per day?)- Air Genasi.



