Rhangalas wrote:You'd probably need a command to sync speed with the slowest person in relation to grouping. Unless it wouldn't affect that. It'd much better if it did though.
Definitely a necessity.
Zorinar wrote:I think that races/classes should also have different multipliers for terrain. Like gnomes, halflings and elves, would probably be good in forests, but gnomes and halflings might be terrible in mountains and such. Don't really know if D&D covers that though.
Naw, D&D doesn't do this. Not unless it's a
very unusual race (I'm sure there's at least one out there). Why should an Elven wizard be able to navigate a forest faster than a Human ranger simply for being Elven? Come to think of it, where would you intend for humans to get a speed bonus? And don't say cities.

Personally, I prefer having that sort of thing handled by class and skill, not by race.
I like the idea of getting racial speed added to the game. Brar's suggestion of having it be a modifier on stamina use means that the current movement speeds won't need to be wiped out to implement it, which I think is a plus. If this idea is also applied to the movement spells, this could go a long ways towards balancing Air Walk, and perhaps finally boosting Wind Walk to the amazing spell it's supposed to be.