Kallias wrote:I can't, with good conscience, support nonmonks receiving weapon like damage with fists. But I do recognize the need for change in regards to how easy it is to disarm someone. I wouldn't be against improved brawling raising your damage die one tier, since it's relatively useless otherwise given that you're totally boned if you're not using a weapon in this combat system...with or without improved brawling.
Well, I don't really agree with that... If I raised it to master (and soon grandmaster, it is because my character did most of his adventuring with is lots and lots of hour, fighting barehanded so it is feasible, just harder but then it's not bad for something to be harder when you go the unusual way (only thing is that right now it is broken as it do only one attack per turn but when fixed it is ok).
ICly speaking, one of his fighting style is dual shielding... (Don't ask it is a too long story), Codewise it use brawling, which I have no problem with.
My only thought is that you can raise other weapons skills damage by finding a better weapon, you can't raise brawling damage, or then, we could make it scales depending on armor wore on the hands, could be fun too. So you do light damage when bare handed, while you do more damage with full plate gauntlet.
Edit (as I can't understand myself after rereading my post) : So my point is, Brawling is viable as it is, but I think it would be nice to add some flavors in it.
Yet my main request is for those attack of opportunity, it will make the difference between the one with the feat and the one without it while sparring for example and makes the feat more interesting
Brar