Are players treating amulets of communication like a modern day equivalent? And does this detract from their's and others' roleplaying potential?
As an Immortal character I am able to see all tells and otells as they happen in game. I can turn off this function, but to do so may mean that I miss a roleplay opportunity or the option to help a player in difficulty.
Unfortunately, the trend among some players at the moment seems to be for characters to hold lengthy conversations via their amulets. The amount of spam this creates often means I am forced to turn off the view option so I can concentrate on a roleplay or discussion.
This got me to pondering a couple of things. Why are characters using amulets instead of meeting up and roleplaying the conversation? More crucially, why are characters using lines and lines of tells to each other when they are in the same room?
For every good reason I came up with:
-the inability to arrange a meeting...
-the desire to send a discrete message instead of speak aloud etc
I ran into an equally unpalatable reason:
-the desire to continue with their own solo activities (training, questing etc) rather than break off and go roleplay...
- the (growing) trend towards using tells to slight other players without comeback
- the unfathomable habit of sitting in a crowded room and conducting your conversation by tell only
It could be that this is a result of our changing the 'cost' of using an amulet.
It might be that our newer players are used to using tells in this way on other MUDs
It's entirely possible that I'm just old fashioned and out of touch
Does anyone else feel this is an issue?













