Post
by Harroghty » Sat Nov 22, 2008 12:27 am
I find that almost all of this category of skills (parry, dodge, shieldwork, riposte) work fine, but at a reduced chance of success then they might have previously functioned at. Riposte is the exception in my experience. I do not believe it to be case that a lack of successful parries limit your opportunity - I think it's just broken. (For a long time you riposted against yourself when an opponent parried.)
Contrary to Erwyth's opinion that these skills could be removed: If any change were to make sense for this category of skills ( again parry, dodge, shieldwork, riposte) it would be to change riposte away from a riposte (which applies, in this case, to only thrusting weapons) to counterattack. The traditional mantra of the German school of "historical armed combat" (this is what we're calling swordplay and the use of weapons from the Middle Ages and Renaissance these days) is attack, parry, counterattack. This is seen throughout the manuals by men like Hans Talhoffer and Johannes Liechtenauer. Skills like this contribute to balancing the classes by enhancing the melee combat abilities of those classes for whom they are available.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons