Post
by Glim » Mon Oct 20, 2008 7:42 am
I sat here and thought about this for a bit, mainly because I really think trades are one of the areas most needing work and also because they are probably some of the greatest fun, to me.
Despite that, I cannot say I like the idea. I think it would make lower skill level smiths even less useful than they are now. Currently, a low level smith can make items from the worthwhile metals (steel, iron, mithril, etc), and even though they might be worse quality than from a more experienced smith, they would still be more desirable than if it was as you propose and they could only make lead or tin items.
Also, if it was made so that the only way you could gain skill was from using a better metal, it would limit the smithing skills by the smith's mining skill. I don't especially like seeing one skill hindering another that much.
Considering your idea, I cannot especially see the benefits of your proposal, instead it seems to have the same drawbacks as the current system, just switch to another axis.
I would, I think, like to see skill level not determine what metals your can do or what types you can make, but instead create more "levels" of quality and make those levels more easily discernible to the average adventurer. That way an apprentice smith and a grandmaster smith could still both make steel platemail, but the qualities of the two would be the main deciding factor and an adventurer could discern that much more easily. Also, the failure rate for the apprentice would be much higher, affecting the quality as well.
Glim asks Gwain 'Can I be on the watch?!?'
Gwain raises an eyebrow.
Gwain seems to display a look of complete horror for a second...