Is it possible to create a mis-weighted object thread?

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Selveem
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Is it possible to create a mis-weighted object thread?

Post by Selveem » Tue Sep 18, 2007 1:52 am

Kind of like the inaccurate help file posts, except for (based on opinion) mis-weighted objects?

I've just seen a large number of them and I think it would be helpful. I don't know if any builders would be willing to put forth the time for these minor fixes like they would helpfiles, but I figured I should try. :)
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Post by Japcil » Tue Sep 18, 2007 4:06 am

Well weight is determined by size and material type so if there is an issue it could be hard code. Unless someone went and made a bunch of large forks that weigh 20 lbs.
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Post by Selveem » Tue Sep 18, 2007 12:30 pm

I've seen many rings that weigh over 2 lbs. Some only way 1 lb. Either way, why does a ring weigh a full pound? :/

That's not the only thing, really. There are also the small silver mirrors which are supposed to be spell components but fill up your spell pouches. They also weigh 2 lbs each.
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Post by Japcil » Tue Sep 18, 2007 5:30 pm

Well then we need to place a weight modifier on item type ring. How small are a small silver mirror. When I think small silver mirror I see it being about 6 to 8 inches long, and if it was made of pure silver, it should weigh 2 pounds.
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Post by Selveem » Tue Sep 18, 2007 8:14 pm

I dunno. Personally when I think about how much they cost I doubt they'd be a full two pounds. I don't think they'd be very large at all. I'm not thinking of a 'regular sized hand mirror' either, though.
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Post by Japcil » Tue Sep 18, 2007 8:33 pm

You might disagree but didn't we lower the cost factor for component item types when the new spell system came in? So that's why its not a few platinum to buy just one.
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Post by Hviti » Tue Sep 18, 2007 9:30 pm

I'm pretty sure mirrors cost about what they did before the update...but I might not be remembering correctly.
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Post by Selveem » Tue Sep 18, 2007 11:27 pm

Either way, your average wizard in particular has about 12-14 str max.. Being generous, let's say 14. A wizard carrying 10 mirrors is holding 20 lbs alone. 196 max carry weight minus -20 = 176 left over. Let's say he has about 6 keys. 6 keys are about 1 pound each, at least. He's down to 170. He'll have various quest items from quests he has started but generally can't amass the group to finish. Let's add another 10 lbs there (again, being more than fair - some items may weigh 5lbs alone). He's now down to 160 str. Let's factor in some of his other components: 10 hide of deer - each weigh 3 lbs (it's true, I checked). So there he's down to 130 lbs. 10 tiny bells are 1 lb each. He's now down to 120. Let's say you have 10 pieces of salted meat. Each weigh 1 lb. Now you're down to 110 lbs. 10 onyx gems. Now down to 100 lbs cwt.

As you can see, things start to add up to be pretty damned heavy. Even when you put them in your 'magical, super-duper vaccuum-of-space' spell pouch, they don't change in weight.

These are just random examples.
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Post by Nysan » Wed Sep 19, 2007 12:19 am

All components in a spell pouch weigh nothing besides the pouch's default 1 pound (at least that is how it is on my priest, druid, bard, and wizard). Tested this by moving everything to a cart except a belt and a spellpouch of various components (results varied by race and belt type by about 5 lbs). If someone cannot afford to buy even the basic spell pouches of the various merchants, its not really a game issue.

As for remaining examples: horses, carts, houses (for some), and the new luggage storage system work for other classes, why not wizards? (Note, wizard's level 1 spell floating disc is quite useful. Recently learned it on my wizard and quite happy with it.)
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Post by Glim » Wed Sep 19, 2007 2:40 am

If the weights that people are stating are based off of the examine command, please remember that even though an item can say 1 stone, it might weigh nothing or much less than 1 stone.

Also, unless it has been changed, examine does not always give the exact weight in stones of an item. It can fluctuate between different examines.
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Post by Selveem » Wed Sep 19, 2007 4:02 am

The examples stated above include things in spell pouch.

Regardless of what is in the spell pouch and what isn't, the weight remains for things like mirrors. Also, they take up 'space' in the spell pouches and make them 'full.'

I'm aware that examine can give different 'less than accurate' responses. The character testing did not get a 'false examine' response. To test, I typed 'score.' I compared my carry weight to when I have everything in my spell pouch, when I removed it, and when I dropped it.

Try yourself.
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Post by Nysan » Wed Sep 19, 2007 4:52 am

Glim wrote:If the weights that people are stating are based off of the examine command, please remember that even though an item can say 1 stone, it might weigh nothing or much less than 1 stone.

Also, unless it has been changed, examine does not always give the exact weight in stones of an item. It can fluctuate between different examines.
Such things happen when the code has no designation for less than 1 stone in weight. Weighs correctly, just does not appear that way with examine. *shrug*
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Post by Nysan » Wed Sep 19, 2007 5:00 am

Selveem wrote:The examples stated above include things in spell pouch.

Regardless of what is in the spell pouch and what isn't, the weight remains for things like mirrors. Also, they take up 'space' in the spell pouches and make them 'full.'

I'm aware that examine can give different 'less than accurate' responses. The character testing did not get a 'false examine' response. To test, I typed 'score.' I compared my carry weight to when I have everything in my spell pouch, when I removed it, and when I dropped it.

Try yourself.
Not to get sided-tracked any farther than we normally do, but...do you serious have wizard characters that sport around 10 mirrors? You burn through them that fast? At best I carry 4 on a busy day, well 4 on the wizard. Whats on the horse/cart is a different story. :D

Had a long-standing perception of spell components that actually predates the introduction of spell-pouches into FK (does that date me or what??), take it as you will. "Spells that require heavier components should be casted less often than light-weight component spells, thus one should carry few of them." It's my 'whats used more?, "acid arrow vs magic mirror" valuing. I shudder a bit when I look at Nysan and his pouches if I topped him off completely.

And now, back to your regularly scheduled topic... :wink:
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Post by Kelemvor » Wed Sep 19, 2007 8:38 am

This may or may not have a bearing on weight of components in spell pouches...

...I am aware of a number of items which are spell components, but because being a spell component is not their only function they are not ITEM_TYPE_COMPONENT.

If spell pouches disregard the weight of ITEM_TYPE_COMPONENT and you have a pouch which contains mirrors, (the ubiquitous) darts, hides, metal etc then your pouch will have weight. (Possibly a great deal of it)
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Post by Nysan » Wed Sep 19, 2007 3:20 pm

Kelemvor wrote:This may or may not have a bearing on weight of components in spell pouches...

...I am aware of a number of items which are spell components, but because being a spell component is not their only function they are not ITEM_TYPE_COMPONENT.

If spell pouches disregard the weight of ITEM_TYPE_COMPONENT and you have a pouch which contains mirrors, (the ubiquitous) darts, hides, metal etc then your pouch will have weight. (Possibly a great deal of it)
Correct, far as I can test on my own that is (test involving a hide, a few mirrors and several stacks of rhubarb leaves). Straight components (item_type_component) weigh goes poof in spell-pouch while multi-purpose items still retain weight. However this is not a problem for the average low-str wizard if they utilize the other storage mediums currently in-game for their 'stockpiles'.
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Post by Selveem » Wed Sep 19, 2007 4:49 pm

The original intent of my request was not component-specific. While noted I listed many components, I did so as an example. Please understand that there are many objects in the game that weigh a good amount more than they are supposed to.

Rings were another example. Some of them weighed over 2 lbs for a single ring. I could take the time to weigh every single item on every single one of my characters if it makes the player-base content that this is a problem, but I assumed that a few sparse examples were enough to merit consideration?
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Post by Dalvyn » Wed Sep 19, 2007 6:08 pm

Information is always good to have.

That would let us see what items are incorrectly weighted by the code.
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