Post
by Amalia » Wed Aug 15, 2007 2:34 pm
My apologies, from the progression of the discussion I was under the impression that the change would be in order to provide uncoded priests with deity-specific and domain spells, while disabling all or most of their supplicate abilities (sinch such would operate on the basis of the coded deity, not their uncoded one), ability to enter the coded deity's temples, etc.
If it's been good enough for 6+ years, and we can make it better, why NOT change it now? I have respect for those players too-- but an unclassed priest is a severely crippled character, and even if a priest can be given the cleric guild without a coded deity (I don't know if they can or not) I would imagine it would still be quite difficult to pull off mechanically. This is specifically in reference to *priests* of uncoded deities-- I've never met one, and if someone does play one, massive kudos to them-- but I can think of no reason why making the situation easier for them, and for those who would like to pick up the same line of RP, is in any way disgracing them or belittling what they're doing. It is my opinion that the actual roleplay itself-- and only that-- can truly show a player's colors. The fact that someone is playing a mechanically difficult character is, I think, far less impressive than someone playing that character OR any other character very well.
In response to the edit:
I did not mean that observation as an insult. I am merely pointing out that, whatever older players have lost due to changes, newer players never had in the first place-- and old players still have perks on their characters that have *not* been taken away. It has been pointed out to me on several occasions-- regardless of whether by you or not-- that this is balanced by other perks that only new players can get (though I have never learned what those perks are, as I don't have the older characters myself with which to compare). Because that comparison is so often made, I feel it's not right for a new perk to be poo-poohed on the basis that old players didn't get it-- especiall when, like this, it seems that all players, whether old or new, who have a character that fits the bill, will benefit.
Dear Enemy: May the Lord hate you and all your kind, may you be turned orange in hue, and may your head fall off at an awkward moment.