Soar is the ability to keep one's head when flying high above the ground, to properly navigate the air currents and keep one's bearings in relation to the ground. It could apply to characters who can cast fly spells, turn into flying animals, or naturally have working wings. I think it'd be especially nifty with the upcoming addition of Avariel to the game.
Basically, the skill would put a flying character higher in the sky, perhaps allowing them to see more of the map at once (I'd say with less detail, but I imagine that would be harder to code), so long as they're outdoors. Mechanics-wise, it might look like this:
John is soaring.
Jenny is on the ground with Jacob.
When John soars into the room with Jenny and Jacob, he sees:
(Room description)
Two antlike figures are on the ground far below you.
Jenny and Jacob see:
A shadow passes over you as a figure passes through the sky.
(figure might be replaced by more specific descriptors for different varieties of flynig PCs).
If Jenny and Jacob are fighting, John might see:
The faint sounds of battle float up to you from the ground.
(This might be edited so it's only available in weather that's not exceptionally noisy-- lightning, wind, etc. Weather might also increase the difficulty of Soar checks.)
If John flies into a square that's a closed room, a forest, etc., he'll see roofs or treetops, though sounds of battle might still drift up from some places.
I imagine it would take constant stamina to stay in the air, much like swimming, and also like swimming that cost could be lessened as the ability with Soar improves. If a character is soaring with a fly spell, the wouldn't suffer the stamina loss, but they would risk falling to the ground and going splat instead of gliding to the ground when they're tired as winged characters could. Perhaps a warning when a fly spell is about to wear off could be added to allow spellcasters to avoid this pitfall if they're careful.
Thanks for the ear to my long-winded suggestion

