Mele: Again, I don't think anyone is saying that those who apprentice are going to be GREATLY blessed with abundance of item/rewards. Obviously they will get some advantages over ones who don't, but that would more come in the form of numorous RPs, less of a strain for money, and more active learning. As for the time changes, usually , I find those types of things to work themselves out. Most of the time, when two characters are on at the same time, it's because they are both on at a time that is convenient for them. I know this doesn't always hold as truth (especially on weekends), but for the msot part, it should work fairly well. Perhaps, master and trainer make sure OOCly that they will be able to meet fairly regularly. As for non-level 50, high hour character, I don't really see why you would be forced to apprentice. The character should already know quite a bit about casting, so there shouldn't be any need for them to apprentice. If I understand where all this is going correctly, the apprenticing would start with new unguilded wizards. They would have to apprentice before becoming guilded (except of course in the case of a rogue wizard), and they would continue to apprentice for a while after becoming guilded.
To add in my own question here (more to possibly get things rolling), at this point, is anyone opposed to the institution of a council of wizards made of high level characters from the various guilds with the intention of providing masters to all (or almost all as it were) young wizards? (Run on sentence, I know
Again, these are just my observations, if you will. If I seem critical, I mean it only as constructive criticism, and by no means to offend. I look forward to more ideas and discussion.









