There is a passage in one of my quests where I want two different mobs to have a dialog, complete with pauses, using the simulated lag as detailed in the builders guides with rand checks.
Now, to save on char qbits, I had the idea of setting the qbits on the mobs as they speak to each other, rather than the PC. Thus mob1 speaks to mob2, sets a qbit on himself, mob2 answers to a rand check on that qbit, then sets a qbit on himself, mob1 then does his next line. The result is a dialog between the two with lag just as if it were two PCs talking.
Of course, my bright idea will only work if rand checks for qbits can include the mobs.
They will be two different mobs, of course, with two different vnums, if that makes a diff. Can an if check for a qbit be targeted this way?
Otherwise, I suppose I can just add a bit to the quest and double the PCs steps.
EDIT: I think I see a way it COULD work... IF the target for a questbit check can be a done on the mob itself [ie, if quest(1,2,$i) == x], then I can have the mobs set qbits on each other, rather than themselves [mpmset quest QQ33 1 2 1]. Will that work?


