It started with a thought to mortar and pestle (because my mind wanders when I'm trying to fall asleep), then a thought to "what if we could collect different kinds of herbs, roots, and other ingredients to make simple healing drafts, poisons, poultices, and such?"
Plus side:
*Another crafting trade with obvious benefits
*A way to bring herbs and the feel of herbal remedies to the game
(note: I recall that the ranger quest had a section on herb lore and gathering, so there is a slight base)
*More incentive to travel for ingredients
*Quests?
Negative side:
*Clash with healing from brewing and clerics
*Tedium of item collection
*Accidental poisons? (though, this could work as a plus as well?
*Possible lack of appeal and/or man-power to implement(?)
Anyway, of course I know nothing of apothecaries and the like, but it was a thought!
Discussion?








