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Kismet

Syntax: kismet
Syntax: account

The kismet/account command shows you how much kismet you have in your account.

Kismet is a new measuring system, which can be compared somewhat to glory.
Kismet is a measure of how trustworthy/good the player is (not the character).
Kismet is measured on the player using the accounts system, and not the
individual characters. A player who causes a lot of OOC problems will have
Kismet deducted for this and will likely always have a low (or even negative)
Kismet until they are banned. On the other hand, a player who never causes
OOC problems and who roleplays consistently well will earn a lot of Kismet,
and never lose it to strikes and the like.

Kismet can be earned as follows:

1 point for every hour played
Rewards given by immortals
Rewards given by other players

Kismet can be used as follows:

Exotic characters and locations in character creation. This helps prevent
inexperienced players from making races or starting in a town that we say
is for experienced players only. The new character creation system will
be actively worked on towards being implemented after the accounts system
is in place. The accounts system is needed for the new character generation
system to work.

For instance, if you have 0 Kismet, then you will only be able to make a
basic race character, starting only in Waterdeep.
This helps the Player Council tremendously, by forcing players new to FK to
start out in Waterdeep with their first PC. Other hometowns that are not
overly challenging require 10 Kismet to start in, thereby ensuring that the
players starting there all have at least 10 hours of play in the game and
have therefore learned the basics. Kismet keeps the PCs of brand new
players confined to Waterdeep, where they have the best chance to learn the
ropes and where they are most easily helped.

Some quests in the game will require players to have a minimum Kismet,
BUT will not require Kismet expenditure. This allows us to restrict quests
with exotic rewards to our well-behaved players. Some special areas will
require a decent Kismet to get into.

Kismet can be lost to:

Strikes. Strikes are recorded on the account, not the character now.
A strike will result in the loss of Kismet, thereby restricting problem
players from enjoying the benefits of Kismet. Existing strikes will be
transferred on a case-by-case basis.

Punish: The punish command will take away Kismet and experience
(opposite of reward but only deities can do it). This will be used for
minor infractions and really poor roleplay (e.g. a priest of Selune
walking around the temple of Selune shoving all the mobs around).

The
KISMET command will also indicate your membership in any of
the councils that help keep FK running, as well as a record of your hours
online in the game, your characters, and your email address of record.

Related topics...

Accounts Builder Council Code Council
Councils Kismet costs Player Council
Restart Welcome to Forgotten Kingdoms
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