The way faiths are set up now, takes entirely too long to become faithed. The process is subjective, with entirely different standards and ideals held by separate players and imms/admins. One faith can take less than 50 hours of total game time, the other you can play for 800 hours and you won't get anywhere.
In the howto section regarding applications for faith, it suggests you shouldn't even bother applying if you can finger the faith manager and they've been logged on less than six months ago...that is 1/4th of an associate's degree. Do we really expect this of people?
Where does it leave a person if someone stops playing? Where the system in place relies so heavily on player characters that you'd literally have to wait 6 months or just dump the faith all together (which requires another application).
This obviously effects priests the most, because it hamstrings the spells they're able to cast. Where as other classes, it basically just doesn't give you the bonuses for favor and supplicated items/abilities.
What I propose is a system that is much like the system wizards have. An academic setting that goes over the fine points of divine casting and the different gods and pantheons on Faerun - quests similar to the school of wonder, but with a divine flavor. Then at the end of the quest you choose you're faith. Boom, you get a symbol and you're out the door.
Not only would this greatly alleviate the pain in the rear it is to become a priest in certain faiths, it would also make it easy for imms to promote the next FM when a player of a current FM becomes disenfranchised or unable to play (which would help new hopefuls to get faithed). Faiths come to a screeching halt when an FM isn't able to be found, and frankly it's damaging to the game in more ways than to just priests. I truly believe this would remove some of that responsibility from the shoulders of players, and make the game more fluid.
Pros:
1.All faiths can be equally represented by PC priests without outside factors like player availability effecting the game.
2. Immortals/Administrators will have a list of priests they can choose from to fill in the role of FM when a player becomes inactive or a player loses interest in a PC...instead of being forced to ignore the situation because more priests can't come into existence in faith for another 6 months when applications will be accepted.
3. The faith quest for all priests will be standardized, and not involving subjective measures of judgment of what a priest in the faith should be (which is incredibly important because of the weight coded faith has on the cleric/druid classes).
Cons:
1. FM's may not like some of the priests.
2. Priests will receive their faith more quickly than other classes, and with less dependence on a peer's playing time.
3. Less role playing for the priest to become a faithed priest
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So before I go I just want to address the obvious cons (since I pretty much sold the pros in how they were written
1. FM's not liking some priests, I believe, is dynamic and can inspire interesting roleplays of priests trying to dethrone other FM's in certain faiths. The system could also cause multiple FM's - which is a /good/ thing. There are already multiple FM's coded in game with npc's, there may as well be with players as well. It only increases availability, and thus, rp and player enjoyment.
2. While this will be undeniably so, we see it this way because of the current stagnant system we're in with faithing people. I'm certain there are people who wish to create a character with a faith in mind, but get frustrated because of time issues, and ultimately wind up in a different faith that doesn't suit how they envisioned their PC as well as the original. Players notice what gods are active, what faiths have fm's that are active, what faiths have priests that are active that can help them get in contact with fm's...and we wind up with a spread of players in bundled faiths because FM's get burned out or real life happens. We can fix that by allowing priests to an express lane that allows them to get out and do what they were meant to do.
3. As all coded quests, it will be less roleplaying than player issued quests. But as a result we'll actually have priests represented in faiths that totally lack representation currently - which will stimulate the setting and make it feel more real.
Anyway, my post is quickly approaching the too effin long category of posts. I hope you all see the ultimate benefit of the proposal, and I'm more than willing to try and address any concerns - and if I'm unable to, amend my idea. I feel like sometimes we, as a player base, get stuck in a mindset of "we've always done it this way" and use backwards reasoning off that to defend not changing things.
I'd be more than willing to soft code this area and the quests, if the players and admins seem to find it acceptable.







