$bPrintedMenuBar = true;
}
}
function printMenuJavaScript()
{
global $bPrintedJavaScript, $TEST_DIR;
if ( !$bPrintedJavaScript )
{
?>
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death2
At some point your character will die. This can be caused by starvation, thirst, old age, or physcial harm (falling, drowning, or attack). While the first three are very slow processes, physical harm can be sudden. Most attacks and accidents gradualy lower your health, until it drops to 0% and you fall unconscious. Further damage will kill you. However, you can also die suddenly, of massive trauma, such as decapitation in combat, falling from an incredible height, or being hit by a very powerful spell or trap.
After reaching level ten, when your character dies, their essence is transported to the Realm of the Dead. Your corpse is left behind where you were killed, together with everything that was in your possession at the fateful moment. Items should not be stolen from your corpse while it is whole, save for the exception outlined in the PKill helpfile. Any spells which were affecting your physcal self are canceled by death. While in the Realm of the Dead, you may send mental requests to the living to plea for help in being returned to life. See the Returning to Life helpfile for more details on your options.
Corpses decay to dust after a little less than a day of real time. When a corpse decays the contents will spill out onto the floor of the room where the corpse was, and anyone finding them will decide ICly what to do with them. For more details, see the corpses helpfile.
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