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Mobile feat trainers
The code for making a feats trainer is similar to the code for other skills. But instead of costing gold and experience, it costs gold and a feat point. Characters recieve 1 feat point every 5 levels. If a mobile teaches a feat it will show up with the "train" command. Most feats can only be trained once, as in they use one feat point. So in general, the first number is going to be 1. There are a couple of exceptions to this. Like toughness. The character can train this feat more than once. So you can use a number up to 5 for the number of times the mobile is prepared to train this feat with the character. The second number like with other skills etc, is the price factor.
Some feats are regionally restricted or restricted in other ways. Read the help file of a feat before putting it on a mob to make sure they should be able to train it.
We can make our dwarf teach improved bash. Refer to the Feats Listing for a list of feats that can be taught by mobiles. It is important to check the help files for each feat before using it on a trainer. Some feats have restrictions on who can learn them. For instance some feats are only good for characters from specific locations and you will want to not train those feats if your mobile is not from those locations.
#QQ00 smelly dwarf short~ {30}a short smelly dwarf~ {30}A short smelly dwarf is drinking an ale here.~ {30}He is very short for a dwarf with dark hair and a dark beard. He has a stubby nose and beady eyes. His hands are large and calloused from many hours of work at the forge. He is of a very sturdy build with arms and legs like small tree trunks. Be sure to hold your nose as he stinks! ~ U 25 CLASS_WARRIOR RACE_DWARF SEX_MALE POS_STANDING DEITY_NONE ACT_SENTINEL|ACT_CITIZEN AFF_BERSERK ARMOR_TYPE_PLATE_MAIL MATERIAL_MITHRIL d10+2 500 13 13 13 13 13 13 13 0 0 0 0 0 LANG_COMMON|LANG_DWARVEN LANG_COMMON|LANG_DWARVEN RIS_MAGIC RIS_NONE RIS_NONE %1 5 improved bash~ >fight_prog 15~ say By Moradin's Hammer I will defeat you! ~ |