Area template

The following is a template of all the headers and sections in an area file. It can be handy to use this when starting your area and filling in the blanks so to speak. What each flag and section means is explained in more detail in the rest of the lessons.

#AREA   Areaname~

#AUTHOR Authorname~

#RANGES
0 65 0 65
$

#RESETMSG Reset message to be heard on repop.~

#FLAGS
0 0

#ECONOMY 0 1600293

#JUSTICE
CourtRoom 0
Dungeon 0
Judge 0
Crime CRIME_HIGH_MURDER PUNISHMENT_NOT_ENFORCED
Crime CRIME_LOW_MURDER PUNISHMENT_NOT_ENFORCED
Crime CRIME_ASSAULT PUNISHMENT_NOT_ENFORCED
Crime CRIME_MUGGING PUNISHMENT_NOT_ENFORCED
$

#WEATHER 5 5

#PROGRAMS
#PROGRAM exampleprog time_prog -1~
>intercept_prog exprog~
mpechoat $n This is a program used several time in the file
~
|
#END

#QUESTS
-1

#MOBILES
#0

#OBJECTS
#0

#ROOMS
#0

#RESETS
S

#SHOPS
0

#REPAIRS
0

#SPECIALS
S
#$