[COMMAND/SPELL] Lie / Detect lies
Posted: Thu Nov 29, 2007 1:42 am
This is one of those ideas that if implemented would be a really nice addition, but would also add a degree of complexity that could be considered excessive.
Both suggestions come together because one without the order would not make sense.
When a player deliberately says a lie to another player he types lie and what he wants to say.
Detect lie is a buff that for some time produces an echo to the player when another character lies.
For example: Bob the Cyrist meets Paul the Tyran and he types;
lie paul I'm an ilmaterite who has come to heal the sick.
The echo would be the same than if he had typed say;
Bob says "I'm an ilmaterite who has come to heal the sick."
but Paul who is affected by detect lies would get an echo like:
Something of what has said $lier is a lie.
Lie could also make someone's alignment slip in some directions according to the visible alignment of the character.
Both suggestions come together because one without the order would not make sense.
When a player deliberately says a lie to another player he types lie and what he wants to say.
Detect lie is a buff that for some time produces an echo to the player when another character lies.
For example: Bob the Cyrist meets Paul the Tyran and he types;
lie paul I'm an ilmaterite who has come to heal the sick.
The echo would be the same than if he had typed say;
Bob says "I'm an ilmaterite who has come to heal the sick."
but Paul who is affected by detect lies would get an echo like:
Something of what has said $lier is a lie.
Lie could also make someone's alignment slip in some directions according to the visible alignment of the character.