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Brayden Orehammer

Posted: Tue Oct 02, 2007 8:13 pm
by Nysan
Brayden Orehammer (Mithril Hall) does not seem to be responding to ore donations as he should. I gave him metal, lead, and platinum ore and he did not give coins or leave to drop them in the store room as he did in prior donations. Hope ore he is given is not being lost.

Posted: Tue Oct 02, 2007 8:41 pm
by Japcil
Are you sure you are giving smelted ore?

Posted: Tue Oct 02, 2007 8:48 pm
by Nysan
His hands are too full to continue testing. Only tried unsmelted ore today. Doesn't he accept both unsmelted and smelted ore? Never paid attention when I donated spare metals. Thought he did... I am going insane!!!

Edit: Side thought....if he doesn't accept both and I am delusional again...can we change it? There is a market for both types these days. Alot more can smelt now then when he was created.

Posted: Tue Oct 02, 2007 8:53 pm
by Japcil
No, he only accepts smelted ore and I think he tells you this. I would email the builders and ask them to add a program to him that when he is given i91, ask the giver to smelt it before donating it and return the ore to him. Right now you filled his inv with something he has no program to deal with.

Posted: Tue Oct 02, 2007 8:58 pm
by Nysan
Yep, I'm delusional then...

Posted: Sun Oct 07, 2007 8:27 pm
by Nysan
Similar in topic, so I'll bump rather than start a new one. Is there any way to increase the storage space for this mob? Not sure of its limitations, but merely by donating surplus after a single trip from the mines I recieve the: "says to you 'The storeroom is too full right now.' Is this an issue with the player's shop store room limitation, or a built in limit for the mob?

Posted: Sun Oct 07, 2007 11:29 pm
by Japcil
I believe it is a built in limit. A builder admin could confirm.

Posted: Mon Oct 08, 2007 8:06 am
by Solaghar
So far as I know from my building, even for mobs the amount they're able to carry is a function of dex and level

Posted: Mon Oct 08, 2007 1:51 pm
by Kelemvor
If I recall, the mob concerned takes the metal to a player storeroom for it to be sold in a Settlestone shop. Consequently, if there is no room for the ore to be dropped his inventory will be overloaded and he will accept no more.

Is metal being bought from the shop?

Posted: Mon Oct 08, 2007 7:42 pm
by Nysan
Misunderstanding...

The mob is coded to take the pieces of metal to the store room every time one is given to him. It is not a matter of how many he can carry since he empties after every piece. Kel is on the money when he says the metal is taken to the shop store room for a Settlestone shop. During one trip of giving him surplus metals, he is saying the storeroom is full and drops the metal.

My question is: Is this response due to the storeroom truely being full? (unlikely considering what the shopkeeper lists for sale) Or is it a built in limiting code on the mob's program.

If it is the mob's code limiting it...can it be increased at all?

Posted: Mon Oct 08, 2007 8:15 pm
by Kelemvor
Note that code prevents the dropping of an item if the number of items already in the room exceeds a certain value. The shop may indicate it is only selling 5 items, but if there are a hundred of each on the storeroom floor then the mob will be unable to drop there.

Posted: Mon Oct 08, 2007 8:37 pm
by Nysan
So, it would restrict all metal types due to this code or specific ones like...lead?

Posted: Tue Oct 09, 2007 12:44 am
by Japcil
The mob has a limiter on it, after you have given him so many pieces of ore he doesn't accept anymore from you. I dont personally agree with this limiter since no church would say sorry sir you have given us too much.

Posted: Tue Oct 09, 2007 1:25 am
by Nysan
I could understand it in an OOC perspective...meaning the trade he gives you for the metal. An endless source of low-risk coin could potentially be abused.

Still, I find it restrictively in my motives to revive the draw of players to visit Settlestone for metals and other goods. Do not care about the coin for my dwarf usually. He makes his own food (mmm, rat meat) and make enough coins for equipment repair from the nearby 'baddies' in the mines he works. He has IC habbits of offering surplus metals and ore to 'the church' and young dwarves simply cause thats what he does...don't need a coin return for it.

So, I suppose the question turns into: Any way to contribute to Settlestone stores without limits... besides getting a store set up myself? (Too poor for this currently, like I said my dwarf deals in metals and rarely keeps coins)

Posted: Tue Oct 09, 2007 4:33 am
by Japcil
You'd have to go up to settlestone and give it to the shopkeepers for them to sell it. I see nothing bad with leaving it in a certain spot maybe in a shrine and if a Imm were to pop in and move it to the storeroom for you.

Posted: Tue Oct 09, 2007 4:52 am
by Nysan
Player owned shop keepers will sell items given to them by non-owners? Thought it was different for those mobs compared to NPC merchants for some reason. Would the shop keepers be limited in this respect by any inventory space limitations? Would top any inventory limits in one trip on normal mobs with dex/inv checks. (Hehe, good lord... Gilain packs around 4-6 containers for ore, plus a cart load, plus whatever his mule can carry. Inventories get maxed without making a dent in his supplies.)

Anyways, yea...dwarves are different, they donate and help each other. I don't care about getting coins for my metals (in this respect at least, all you customers will still have to pay :lol: ). I just want to help stock up Settlestone so people remember its there and maybe inspire some more development of the area, by someone with more time to dedicate to building. (such is life. *shrug*) Don't want to drag any imms away from something more important, but a dwarf can dream. :wink:

Posted: Tue Oct 09, 2007 9:07 am
by Kelemvor
Let's try to kill several birds with one stone here. ( Though I'm throwing them in the dark because I can not log in to look at the mob prog. ;) )

The NPC who accepts metal might be limited because the coin he pays for the metal is more often than not far less than the store recoups when it is bought from the shop.

Player storekeepers do not accept items into inventory as a normal shop mob would. They draw their goods for sale from the shop storeroom.

The shop storeroom can only hold a finite number of items and once this amount is exceeded other items can not be dropped.

I'm guessing that in order for the whole cycle to work, metals for sale in Feindra's shop in Settlestone need to be bought so that 1)there is room for more metal in the store and 2)there is coin in the storeroom to pay for the metals given to Brayden.

The only other possible block I can think of is that there is so much coin in the storeroom from previous sales that there is no room to drop new metal.

Posted: Tue Oct 09, 2007 1:33 pm
by Dalvyn
Why don't you try and establish trade roads with other PCs instead?

I'm not really in favour of modifying (or even keeping, actually) this program for several reasons.
- It does not incite people to interact with other players.
- It pays too well.
- It is related to a dwelling that is no longer used.
- It incites players to mine and sell, mine and sell, mine and sell to get coins instead of grouping up and going on an adventure with others.

Posted: Tue Oct 09, 2007 5:09 pm
by Nysan
Once again, not motivated by coins. Gilain doesn't exactly need coin in his current set-up...unless you count a dwelling savings. (a slow and far off goal, many hundreds of played-hours away most likely) I'd happily donate every piece of metal Gilain has ever mined or will mine for free because it is in a small way a means to drawing people to Settlestone.

As for player to player trade, I do that regularly as well. I make trips to Waterdeep as often as play-time allows to trade arrowheads/metals to rangers, gems/metals to jewelcracters, and offer simple blades and scalemail sets to young folks (time to time for free if they play their cards right). A smith likes to see his goods used. :wink:

This is not about coin. This is about improving player travel to the less-visited areas like Settlestone.