You could still keep the random aspect by incorporating color into the items through textiles and gems.
It just saddens me when I go through a two hour long quest and end up with something that is "purple gold".






There were various proposition for repeatable quests, the adventure guilds being a part of the proposition, if you look at the long term, the number of quests would become infinite, and we can imagine the random loot tables used for powerful mobs/group of mobs drops.Rhangalas wrote:A 50/50 chance would work if there were infinite quests - thus chances - in the game. Unfortunately, there are a finite amount of quests and that amount is not large.
I already stated my opinion on this "excuse". If we don't even try because of assumptions and prejudices then we can never state facts.There is no economy and the player base is too small to rely on.
Have you looked at all the merchants in game recently?? I have spend more than a thousand platinum in 2 months buying nice magical items that enhance my characters, it becomes harder and harder to find a merchants without a magical weapon or armour in his inventory.Believing that somehow these random rewards will circulate around the market and eventually create a world of high-end magic - which is what Toril is - is not very wise. Most magical items that are worth anything are hoarded.
There is a lot of trading going on recently between players, which is far better in my opinion than reselling them to NPC merchants.The trinkets that no one wants are the only thing that is passed onto the various merchants and shops and they will sit there, gathering dust in some merchants wagon or shop until another hoarder or packrat comes along and shuffles the item off into a storage bag to never be seen again.
Guessing is very dangerous and leads most of the time on false assumption, facts are a lot better. And the only one having facts on this is Mask.Other than that, the amount of consumables vs. permanent items that are gained from quests is far in favor of consumables. I would guess that for every magical ring worth owning there is fifty or more wands, potions, and scrolls rotting in a forgotten bag somewhere.
