Search found 33 matches

by Simossus
Thu Oct 04, 2018 9:26 am
Forum: General Discussion
Topic: Talos Says New Thread Discussion
Replies: 5
Views: 12038

Re: Talos Says New Thread Discussion

My point Sim, in short was that you can't really say that the health increase here disadvantages both melee and spell damage equally. The resources both are based on are not comparable in scope. What I need to impart foremost is that melee/ranged attacks target AC and that spells target saving thro...
by Simossus
Sun Sep 16, 2018 6:38 pm
Forum: Events
Topic: Remedy Rally
Replies: 1
Views: 3027

Re: Remedy Rally

Bumpity bump. Less than three hours to go, folks.
by Simossus
Tue Sep 11, 2018 11:48 pm
Forum: Events
Topic: Remedy Rally
Replies: 1
Views: 3027

Remedy Rally

Converge with the grace of the Lady of Poison upon your own being and disperse with Her blessing at the marketplace of Waterdeep - an undertaking in benefit of all involved. There is to be a search for the most mundane of antidotes to that of performance enhancing edibles whilst recording minute de...
by Simossus
Tue Jun 05, 2018 11:38 pm
Forum: Game Suggestions
Topic: Disintegrate vs Fort immune NPCs
Replies: 5
Views: 8975

Re: Disintegrate vs Fort immune NPCs

Perhaps I worded that poorly: Constructs encompass the realm of golems, animated objects and constructed creatures. A golem's spell immunity applies only to spells that check for SR (spell resistance) - Conjuration spells are dope for that reason. The two highest CR golems have outright immunity to ...
by Simossus
Tue May 29, 2018 9:49 pm
Forum: Game Suggestions
Topic: Disintegrate vs Fort immune NPCs
Replies: 5
Views: 8975

Re: Disintegrate vs Fort immune NPCs

Immunity to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Just because they have no CON ability mod doesn't mean they are immune to all types of damage - that's why they have a fortitude saving throw included. Templates should allow for acid typ...
by Simossus
Sun May 06, 2018 4:01 am
Forum: Events
Topic: Call of Vigilance
Replies: 15
Views: 12547

Re: Call of Vigilance

Thanks for putting this on, Alth, and for keeping everything running smoothly. Good to see new faces in these event competitions!
by Simossus
Sat Apr 14, 2018 8:00 am
Forum: Game Suggestions
Topic: Two weapon fighting and the bard class
Replies: 14
Views: 17300

Re: Two weapon fighting and the bard class

Open up the classes to the dual wielding skill. Lower the required PC level in which to train it to 10. Dual wielding/two-weapon fighting PCs are already in the deficit to the other styles when you consider the overhead investment in feats, large penalty and skill level requirement in order to advan...
by Simossus
Sun Mar 18, 2018 11:28 pm
Forum: General Discussion
Topic: Kismet system, newbies and more
Replies: 9
Views: 13445

Re: Kismet system, newbies and more

What are the factors that makes thieves difficult as a first class? Thought they implemented the kismet requirement for thieves as a result of multiple griefing attempts or just overall sub-par roleplaying from thieving PCs around a decade or so ago. There most likely is an understandable reason fo...
by Simossus
Sat Oct 28, 2017 4:04 am
Forum: General Discussion
Topic: Talos Says New Thread Discussion
Replies: 5
Views: 12038

Talos Says New Thread Discussion

Original thread: http://forgottenkingdoms.org/board/viewtopic.php?f=1&t=22366 Unless we are going to see a marked increase in the number of spells we can memorize or cantrips no longer have to be memorized and dont' need recharging plus are pumped up in damage melee attacks have a big advantage ...
by Simossus
Wed Oct 11, 2017 7:17 am
Forum: General Discussion
Topic: Elminster Open Discussion
Replies: 33
Views: 37963

Re: Elminster Open Discussion

Disintegrate is supposed to turn the foe into dust if they fail their save. The fact that it just does damage on stun mode is the code blocking the effect. There is no way to "control" the effect of turning someone to dust and just stun them, which is why that spell has always been consid...
by Simossus
Wed Oct 11, 2017 6:34 am
Forum: Game Suggestions
Topic: Illusionary Pit vs Mass Hold Person
Replies: 38
Views: 42986

Re: Illusionary Pit vs Mass Hold Person

I'm not entirely sure that its really that difficult. to fix. As far as I've read, been told and observed, there are tools to apply custom effects to PCs, but there is no stock prone condition though so stunned was used in place for things like the pit and earth reaver. What earth reaver really sho...
by Simossus
Sat Oct 07, 2017 6:03 pm
Forum: Game Suggestions
Topic: Illusionary Pit vs Mass Hold Person
Replies: 38
Views: 42986

Re: Illusionary Pit vs Mass Hold Person

Areia wrote:Ya, agreed. Like I said, the re-raising of this suggestion didn't really have anything particularly to do with that PvP.
Ah, my apologies. I didn't see that part. The timing of it coincided with the recent event in the tournament.
by Simossus
Sat Oct 07, 2017 6:12 am
Forum: Game Suggestions
Topic: Illusionary Pit vs Mass Hold Person
Replies: 38
Views: 42986

Re: Illusionary Pit vs Mass Hold Person

What I witnessed was the MUD policing itself in the latest USE of the spell 'Illusory Pit' in a tournament setting. The initial application of it was perfectly sound in my book; as the spell came later into the relative progression of the fight and was not the 'go-to' first response. The repeated ap...
by Simossus
Sat Oct 07, 2017 5:49 am
Forum: General Discussion
Topic: Elminster Open Discussion
Replies: 33
Views: 37963

Re: Elminster Open Discussion

Bug Reporting threads have long been issued on 'Orb of element' but never seem to see the light of day. It's a frustrating one; but I would like to think that if it were just a simple fix, liken to what softcode our IMMs can play with, it would have been attended to. Currently, the spells can be dee...
by Simossus
Fri Oct 06, 2017 11:51 pm
Forum: Game Suggestions
Topic: Illusionary Pit vs Mass Hold Person
Replies: 38
Views: 42986

Re: Illusionary Pit vs Mass Hold Person

Damage should bring a targeted individual out of the effects of an illusiory pit. Illusiory pit should, at the very least, regardless of successful save or fail, stun a target via vertigo. That does not mean the target is prone or incompacitated. The prone condition here on FK is wildly split from S...
by Simossus
Wed Oct 04, 2017 6:39 am
Forum: Events
Topic: The Elminster Open
Replies: 80
Views: 64779

Re: The Elminster Open

Late entry! Let's add Simossus to that list.
by Simossus
Sat Sep 23, 2017 4:32 am
Forum: General Discussion
Topic: Player Status
Replies: 1146
Views: 881598

Re: Player Status

Moloch wrote:Anyone recommend the best client for playing on a Mac?
Silly boy, Boot Camp all the way.
by Simossus
Thu Aug 10, 2017 12:00 am
Forum: General Discussion
Topic: Player Status
Replies: 1146
Views: 881598

Re: Player Status

Tell that guy 'hey hoochie' when he lands! Hope you two enjoy your time together.
by Simossus
Wed Aug 09, 2017 10:09 pm
Forum: Game Suggestions
Topic: Raising the cost of components for creating undead
Replies: 34
Views: 32271

Re: Raising the cost of components for creating undead

The illithids seem like potential abuse, what other races are potentially abused? Raising the levels of these mobiles (making them too powerful to raise) to better match the threat posed by such races seems the easiest solution. Multiple mobs were tweaked as a result of determining the mob's specia...
by Simossus
Mon Jun 26, 2017 10:55 pm
Forum: General Discussion
Topic: Game Status?
Replies: 11
Views: 13319

Re: Game Status?

Honestly these frequent resets are making the game very difficult to play. I've already lost dozens of platinum due to rooms getting emptied or getting rolled back. I know this stuff is necessary but I wish it could just be done on a schedule or something instead of at random times. That sucks. FK'...