Moving mobiles

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Yemin
Sword Grand Master
Sword Grand Master
Posts: 1589
Joined: Fri Feb 07, 2014 3:08 pm
Location: On the back of castle oblivion

Moving mobiles

Post by Yemin » Tue Oct 31, 2017 9:33 am

Any chance we could get Tavis and other Hartsvale NPCs to stick to a specific room that is suitable for them?

Ditto the Ffolk soldiers in the eastern part of Alaran?

I remember mentioning this kind of thing before in passing but don't believe I've actually made it a suggestion. The change is just to make accidentally hitting them with area spells less likely, whether its due to not knowing their there, or lag etc.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!

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