The continent of Faerun is at an uneasy peace following the Time of Troubles when the Powers themselves walked upon Toril in their mortal guises. Waterdeep, the City of Splendors, shines with rich commerce and a diverse population from the Realms abroad. Zhentil Keep metastasizes, spreading its evil beyond the Moonsea and seeking allies in evil with whom it might check agents of the Dalelands and King Azoun IV of Cormyr. Those elves who have not retreated from Faerun now war with those orc tribes who stir in the Shining South. The continent of Maztica is undiscovered.
Waukeen, the Merchants' Friend, has been rescued from the clutches of Graz'zt. Bane, the Black Hand, still lingers upon the edges of the Prime Material with malevolent intent that threatens to explode at any moment. Much hangs upon the deeds of brave adventurers who will surely stand as proxies for these great Powers and mortals who vie for power...
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The Forgotten Kingdoms game operates within Ed Greenwood's Forgotten Realms® Campaign Setting (FRCS). In general, our game is very similar to Faerun as depicted in the 2d Edition (approximately circa 1370s DR), but it diverges in some significant ways.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons