Singing sword quest bugged out.

Reports on bugs, and questions on if something is a bug.
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Yemin
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Joined: Fri Feb 07, 2014 3:08 pm
Location: On the back of castle oblivion

Singing sword quest bugged out.

Post by Yemin » Mon Jul 03, 2017 8:14 pm

For some reason this quest is bugging. You can see Prauss's qlog below hasn't moved on after a certain bit. for the quest to get beer for the singing sword.

Wasn't invisible or hiding at the time.

Code: Select all

You now follow Erallar Snome.
say ale
You say 'ale'
Erallar Snome says to you 'So, the innkeeper from the Singing'
Erallar Snome asks you 'Sword sent you?'
Erallar Snome says to you 'Well, yes I do have some crates of ale,'
Erallar Snome says to you 'in the brewery follow me.'
You are already following Erallar Snome!
Erallar Snome says to you 'Wait here while I go get a crate of ale.'
You stop following Erallar Snome.
Erallar Snome unlocks the 'iron door' with a dusty vault key.
Erallar Snome opens the 'iron door'.
Erallar Snome walks west.
You hear the sound of footsteps from the west.
The 'iron door' closes.
l w
The 'iron door' is closed.
The 'iron door' opens.
Erallar Snome walks in from the west.
Erallar Snome arrives holding a crate of ale.
Erallar Snome closes the 'iron door'.
Erallar Snome locks the 'iron door' with a dusty vault key.
l w
The 'iron door' is closed.
Erallar Snome walks up.
You hear the sound of footsteps above.
u
Private Room
 E-Bar             W-Kitchen         D-Cellar         
A noble male human named Erallar Snome is standing here.
fol era
You now follow Erallar Snome.
qlog progress
Quest Journal for Prauss:
Bring Thelonius at the Dripping Dagger a stoup of wine if you want to do a job for him.
You found a couple of bereaved parents in the City of the Dead.
You now work for Express Deliveries as a recruit.
Get missions from Nosfentor.
You are helping the innkeeper of the Singing Sword.
Wait for Erallar Snome to come out of the vault.
l
Private Room
 E-Bar             W-Kitchen         D-Cellar         
This room is definitely a special room. The furniture is sized
slightly smaller, the tables slightly lower and the long bar
that stretches across the room is well stocked with beers. A
On the walls are examples of dwarven art work as well as fancy
picks and battle axes. Small boxes with glass fronts hold interesting
pieces of ore and smelted metals. Everything is sturdy and well
crafted. There is a sign up on the wall that indicates this room
is reserved for the Ironclad Trading Company and their guests.
A noble male human named Erallar Snome is standing here.
Erallar Snome walks east.
You follow Erallar Snome.
Bar
 E-Noisy Tavern Ro W-Private Room   
A construction worker is here having a few drinks.
Boutell tends the bar here.
A noble male human named Erallar Snome is standing here.
Boutell asks you 'Hello, name's Boutell. Can I get you something to drink?'
qlog progress
Quest Journal for Prauss:
Bring Thelonius at the Dripping Dagger a stoup of wine if you want to do a job for him.
You found a couple of bereaved parents in the City of the Dead.
You now work for Express Deliveries as a recruit.
Get missions from Nosfentor.
You are helping the innkeeper of the Singing Sword.
Wait for Erallar Snome to come out of the vault.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!

Rordan
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Posts: 106
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Re: Singing sword quest bugged out.

Post by Rordan » Tue Mar 19, 2019 3:40 pm

Well, I wish I had looked here first. This happened on Shimira as well today, Eraller loves to keep the ale for himself. Had a torch in hand just to make sure it was not a light issue (It bugged a long time ago due to that) and he just wants to stay inside the vault.

Areia
Sword Grand Master
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Posts: 478
Joined: Fri Feb 12, 2016 11:11 pm

Re: Singing sword quest bugged out.

Post by Areia » Sun Mar 31, 2019 5:18 pm

This quest is still broken.
You say 'I need ale'
Erallar Snome says to you 'So, the innkeeper from the Singing'
Erallar Snome asks you 'Sword sent you?'


Erallar Snome says to you 'Well, yes I do have some crates of ale,'
Erallar Snome says to you 'in the brewery follow me.'


You now follow Erallar Snome.


Erallar Snome says to you 'Wait here while I go get a crate of ale.'
You stop following Erallar Snome.
Erallar Snome unlocks the 'iron door' with a dusty vault key.
Erallar Snome opens the 'iron door'.
Erallar Snome walks west.
You hear the sound of footsteps from the west.
The 'iron door' closes.


The 'iron door' opens.
Erallar Snome walks in from the west.
Erallar Snome arrives holding a crate of ale.
Erallar Snome closes the 'iron door'.
Erallar Snome locks the 'iron door' with a dusty vault key.
Erallar Snome walks up.
You hear the sound of footsteps above.

blin
You blink.

u
Private Room
A noble male human named Erallar Snome is standing here.

'ale
You say 'ale'

gi 10 plat noble
You give Erallar Snome some money.
OK.

'...
You say '...'

l nob
This man is dressed as would be a noble calling upon a king's court,
in blue velvet and silk with gold trim, seemingly chosen to strike awe
in the eyes of commoners and emphasize his superiority over the lower
classes. A jeweled dagger can be seen upon his belt, and a matching
sword at his hip.

Erallar Snome is in perfect health.
Erallar Snome is using:
<worn as armour> steel light mail
<left hand> a turquoise silver-inlaid steel light shield (perfect)
<right hand> a pale steel light mace (perfect)
You peek at the inventory:
10 platinum coins (superb)

'ale
You say 'ale'

'yes
You say 'yes'

'singing sword
You say 'singing sword'
I believe it has to do with Snome's being not flagged as sentinel. It doesn't always happen, but sometimes he'll move just after leaving the locked room and just before finishing his dialog where qbits are updated. If he were to be set as sentinel after re-locking the door, or even if the bribe prog were made to work so long as you've agreed to help the innkeeper, it would probably be an easy fix.

Thanks.
Nascentes morimur, finisque ab origine pendet.

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Harroghty
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Joined: Tue Jul 27, 2004 5:38 pm

Re: Singing sword quest bugged out.

Post by Harroghty » Wed May 01, 2019 1:45 pm

What does your QLOG say now?
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons

Areia
Sword Grand Master
Sword Grand Master
Posts: 478
Joined: Fri Feb 12, 2016 11:11 pm

Re: Singing sword quest bugged out.

Post by Areia » Wed May 01, 2019 2:05 pm

Gah, I'm an idiot. Not sure why I forgot to record the qlog entry while logging. As misfortune would have it, I deleted the PC just a few hours ago, so I can't be precise. I recall it being something to the effect of, "Wait for Snome to bring you the ale."

Although I can say for certain that the PC was not hidden at the time. I've made it a habbit to 'vis' before interacting with mobs on my wizard and rogue alts.

Sorry about that.
Nascentes morimur, finisque ab origine pendet.

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