Saving throws

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Saving throws

Post by Mask » Thu Nov 19, 2009 6:05 pm

Hi there,

I've added saving throw support to area code, so that one is able to do:

if save_will ( $n )
if save_fortitude ( $n )
if save_reflex ( $n )

You can specify a damage type as the second parameter from this list:
"mind affecting",
And finally, a third option is a modifier. So you can for example do:

if save_will ( $n, fire, -5 )

or save_reflex ( $n, acid )
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Re: Saving throws

Post by Enig » Fri Nov 20, 2009 7:30 am

Hi! This all looks great, but I'm a bit unclear on one thing!

What does the standard difficulty work out to be for unmodified saves?

Ie. If I were to use just 'if save_will ($n, acid), would most characters be able to make it most of the time, or half of the time, or etc?

Thanks! :)
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