lower rescue for fighters

User avatar
Terrock
Sword Novice
Sword Novice
Posts: 41
Joined: Mon Apr 01, 2013 7:28 pm

Re: lower rescue for fighters

Post by Terrock » Sat Nov 12, 2016 8:14 pm

There such thing as a flee skill? O.O
If one wants to forge a better world,
then do not accept the world for what it is,
instead strive toward what it can be.

User avatar
Danik
Sword Apprentice
Sword Apprentice
Posts: 77
Joined: Sat Oct 18, 2014 4:11 am
Location: Washington - USA

Re: lower rescue for fighters

Post by Danik » Sun Nov 13, 2016 7:39 am

Terrock wrote:There such thing as a flee skill? O.O
That's what I was wondering!

Ceara
Sword Master
Sword Master
Posts: 167
Joined: Fri Jun 18, 2004 12:03 am
Location: Avernus
Contact:

Re: lower rescue for fighters

Post by Ceara » Sun Nov 13, 2016 2:34 pm

I agree too

Yemin
Sword Grand Master
Sword Grand Master
Posts: 1589
Joined: Fri Feb 07, 2014 3:08 pm
Location: On the back of castle oblivion

Re: lower rescue for fighters

Post by Yemin » Sun Nov 13, 2016 4:13 pm

thief only I think.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!

Vaemar
Sword Grand Master
Sword Grand Master
Posts: 665
Joined: Fri Jun 05, 2015 11:21 am

Re: lower rescue for fighters

Post by Vaemar » Sun Nov 13, 2016 4:33 pm

I have had character of all classes except guilded druids and none of them has the flee skill.

Yemin
Sword Grand Master
Sword Grand Master
Posts: 1589
Joined: Fri Feb 07, 2014 3:08 pm
Location: On the back of castle oblivion

Re: lower rescue for fighters

Post by Yemin » Sun Nov 13, 2016 4:58 pm

ah
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!

Vaemar
Sword Grand Master
Sword Grand Master
Posts: 665
Joined: Fri Jun 05, 2015 11:21 am

Re: lower rescue for fighters

Post by Vaemar » Wed Jul 26, 2017 5:02 pm

So, this was almost approved, what happened?

Let's lower rescue for all warriors, fighters and paladins, and get it at the same level ranger do!

User avatar
Svenrick
Sword Apprentice
Sword Apprentice
Posts: 94
Joined: Tue Apr 28, 2015 2:37 am
Location: The Sunstar Companions Tower

Re: lower rescue for fighters

Post by Svenrick » Wed Jul 26, 2017 11:25 pm

I can get behind this. It's hard to see any real drawback that it would have and it makes sense. It means that younger adventurers would have an easier time of things when grouping up with a fighter, but that's generally the idea behind the concept anyways.
Noble intention. Slow action. Swift justice. Swallowed pride. These are the traits of a plucky hero.

Alinor
Sword Master
Sword Master
Posts: 163
Joined: Thu Jul 18, 2013 9:43 am
Location: Wandering Faerun

Re: lower rescue for fighters

Post by Alinor » Wed Jul 26, 2017 11:35 pm

My name is Alinor, and I approve of this suggestion. (For whatever that's worth)

User avatar
Harroghty
Staff
Staff
Posts: 9451
Joined: Tue Jul 27, 2004 5:38 pm

Re: lower rescue for fighters

Post by Harroghty » Thu Jul 27, 2017 2:45 pm

I am frankly not sure how to make changes to the skills of classes, that may be hard coded somewhere. I did drop rescue's level for fighters to match that of rangers and paladins.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons

Post Reply