Command: Draw

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Command: Draw

Post by Alitar » Mon Apr 09, 2012 11:54 am

So, I've grown increasingly curious about this and, upon being told "suggest it!" decided to make a post. Is it possible to alter the draw command to allow for ease for those who use bastard swords with two hands? The draw command always draws to one hand, unless the weapon is two-hand only. Could we adjust it to allow "draw both" to draw weapons that could be used in one OR two hands to be drawn two-handed?

tl;dr It'd be sweet to be able to 'draw both'
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Re: Command: Draw

Post by Hrosskell » Sun Apr 15, 2012 10:08 pm

This is actually one of the reasons my 2H warrior doesn't carry a bastard sword. The versatility of the bastard sword is a great idea until our fluid combat system meets our draw system. I hereby sign this petition for a draw both feature!
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Re: Command: Draw

Post by Nylo » Fri Apr 20, 2012 3:43 pm

I'll throw in my vote for this - I've had to make custom draw aliases in the past to overcome this, and it'd be nice to have it done automatically.
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Re: Command: Draw

Post by Alitar » Sun Apr 22, 2012 9:59 am

Unfortunately, going with a two-hand sword isn't an option for me. RP thing. Alitar's deity is Kelemvor. Kelemvor's favoured weapon is bastard sword. I considered restringing(renaming) a greatsword however I'm not sure what rules here are regarding this as I'm somewhat new to FK. Could I get a weigh-in on whether or not that is considered feasible should this get shot down?
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Re: Command: Draw

Post by Harroghty » Sun Apr 22, 2012 10:43 am

That's just fine, really, but you would only have the name - not the additional function of a hand-and-a-half sword.

The people who designed role-playing game weapons did not really know anything about weapon names anyway and so, within reason, renames like that are not that big of a deal. So, to be clear, renaming a longsword or greatsword as a bastard sword (or warsword, etc.) is not a big deal. Renaming a cutlass as a flamberge probably is a big deal because the two objects' functions are too different.
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Re: Command: Draw

Post by Alitar » Sun Apr 22, 2012 11:10 am

Understood. I certainly hope we encounter a solution to the issue of no "draw both" command but failing that perhaps I'll have to rename something. The reduced functionality of it is unfortunate, as is the fact that I don't have a greatsword worth using, but such is life.
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Re: Command: Draw

Post by Tortus » Fri Apr 27, 2012 3:56 pm

I used to make an alias to achieve this effect, something like

Code: Select all

alias "draw both" "take sword scabbard & wear sword both"
It's a little bulky but with the quick draw feat which anyway is sweet to have it works.

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Re: Command: Draw

Post by Alitar » Mon Sep 03, 2012 7:05 am

So then... with new adjustments to the code, this option to draw into both hands becomes a more significant factor for players in combat trying to retrieve their weapon or trying to (get weapon scab, wear weapon both) being as these actions invite an AoO.
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Re: Command: Draw

Post by Tarven » Mon Sep 03, 2012 8:32 am

I believe I was told this was on a list of things that could possibly be worked on, with a lower priority. Or maybe it was just drawing two weapons at the same time.

In regards to Bastard swords... just because that's the favored weapon of Kelemvor, I don't see why a Paladin would be restricted to that weapon. In fact, isn't the supplicate weapon something else entirely? Bastard swords being used 2h even use the same skill as great-swords.

I can see the advantage of having a bastard sword be your chosen weapon, as it can be used either as 2h, for maximum damage output, or as a 1h, for use with a shield. But the 'for RP reasons' I'm confused on.

Ultimately though, I think it would be beneficial if there were 'draw both' and 'draw dual' commands.

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Re: Command: Draw

Post by Alitar » Mon Sep 03, 2012 9:18 am

The character was intended to employ the favoured weapon of his deity initially however this has changed to one more suitable for combatting the undead. The initial issue, being unable to make the logical move of drawing a weapon with two-hands(or being unable to adjust your grip to hold with both once wielding it) presents other problems when trying to draw after being disarmed. My current predicament, given for reason of example, is that when my greatsword is disarmed I'd like to draw my bastard sword into both hands to replace it, however, to do so presently invites an AoO that feels unnecessary. Also, simply having the versatility to draw something into both hands depending on the situation would be a grand addition.
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Re: Command: Draw

Post by Hrosskell » Tue Sep 04, 2012 1:12 am

I personally don't see how much more simple it could be in regards to "for RP reasons." Whether he chooses a weapon in spite of it being his God's favored weapon or because, those are his RP reasons. I think our man was just giving us a little background.

That background, though nice, is unnecessary for this discussion. The price you pay to wield a bastard sword masterfully in either stance is time and dedication; the weapon isn't imbalanced to where one should have to sacrifice the versatility. It would benefit a great many people in a great many situations to see a change put in to allow "draw both" for this (or any weapon that can be wielded in 2H, as I assume it would function regardless of actual weapon type). Just tossing that out there.
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Re: Command: Draw

Post by Gwain » Tue Sep 04, 2012 2:00 am

An easy solution is I can see for this is either:

1. Create a new item based draw command with soft code called double draw (if possible with current code)
2. Add a command to combat config which makes you dual wield all the weapons you attempt to hold or draw when it is activated.
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Re: Command: Draw

Post by Hrosskell » Tue Sep 04, 2012 2:10 am

I'm not sure if a 4th parameter can be implemented in the current draw code, but as it stands it would appear to be as simple as adding that parameter and allowing the "wield command" to be determined by it. Currently you can wield into left/right/both, but not set a hard draw to anything besides mainhand.

I don't know anything about any type of code though, so I'm just shooting in the dark.
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Re: Command: Draw

Post by Harroghty » Tue Sep 04, 2012 8:20 pm

This would have to be a hard code solution. Any area code solution would just be forcing you to execute a series of actions; you might save typing, but it would not spare you attacks of opportunity.
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Re: Command: Draw

Post by Yemin » Tue Nov 15, 2016 8:18 pm

Under the builder's section, online lesson and object's wear locations, it says there are 2 seperate locations for WEAR_HOLD and WEAR_BOTH.

Couldn't a mob take WEAPON_HOLD off when handed to him? Or would this make the object unwieldable even though it would still have WEAR_BOTH
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Re: Command: Draw

Post by Danik » Wed Nov 16, 2016 5:30 am

Side question:

Does the quick draw feat work? The help file says it doesn't.

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Re: Command: Draw

Post by Areia » Wed Nov 16, 2016 6:12 am

Quick draw doesn't work.

And to Yemin's idea. I cannot say weather that would or would not work, but even assuming it would, would that not only solve one problem to cause another? Bastard swords and katana should be able to be wielded in one hand and things change quite a lot when they are. Giving a weapon only the both hands wear location would not allow, say, a bastard sword to be used as a double-edged blade if desired. That is if I understand the proposal correctly.

Also, apologies if the above made no sense. I'm sleepy. :P
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Re: Command: Draw

Post by Yemin » Wed Nov 16, 2016 11:19 am

Made sense to me Areia and it would yes. I would propose a mob that takes the wear_hold off and puts it back on with a cheap cost fluffed as a merchant dealing in specialized weapon hilts.

It's not a complete fix but it would fix the problem of the two round cost of properly wielding your weapon for those who choose to use such weapons until a hardcode option can be made.

As for quick draw, since it was mentioned I think what exactly it does should be considered carefully. As is, if fixed it would let you use get and wield / hold with no delays in combat. Which is a huge deal. Practically eliminating the point of Disarming PCs. I'm not sure i just letting it remove delay on only the draw command would really be worth a feat, since that ironically would benefit caster classes more than fighters.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!

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Re: Command: Draw

Post by Harroghty » Wed Nov 16, 2016 4:07 pm

I had a similar thought, Yemin, after your initial suggestion: a merchant who could make that happen if people so desired. I will probably look at making a few around the Realms capable of doing that for some convenience of switching.
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Re: Command: Draw

Post by Harroghty » Mon Nov 21, 2016 4:35 pm

The weapon smiths at just about every fighter's guild will now add/drop that hold flag upon being given the weapon (WD, ZK, Golden Oaks, Orc Camp, Mithral Hall). If the smith does it, then they will respond to the word "bastard" or "warsword."
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