Long arm of the Law

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Pakur
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Fighting mobs in other rooms: Arterial strike

Post by Pakur » Tue Sep 11, 2012 6:21 pm

The issue seems to happen to every mob that gets critically hit while 'arterial strike' feat is enable in combatmode. I was in Daggerford trying to find a skill trainer, and a couple of the guards spotted my character. So I kept fleeing and eventually made it out of Daggerford. However, when combat was initiated with a couple of them, apparently I got a few critical hits in on a couple of mobs and caused bleeding damage. I tried quitting and logging back in, however the messages persisted until the mobs bled out and died.
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Algon
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Long arm of the Law

Post by Algon » Tue Nov 20, 2012 5:01 pm

I was doing some slightly underhanded deeds today in Highcastle and was caught by the guards. Now I was able to run away and hide, but here is the strange thing. Several minutes later...far away from high castle I start getting some strange echos.

Code: Select all

Arabel
 N-Moonsea Ride    E-The East Way    S-Calantar's Way  W-The High Road  
NE-The Helmlands  NW-The Helmlands  SE-Plains         SW-King's Forest  
The road is clear of grass and heavily rutted from the passage of many
wagons bearing their heavy loads.  There are several potholes that you
must take care to avoid tripping in.
The sky is cloudless and warm and a warm southerly breeze blows.
     A stone waymarker sits here beside the road. (perfect)

Your pierce deeply cuts a guard of Highcastle's body.
Your pierce deeply cuts a knight's body.
Your pierce penetrates a citizen of Highcastle's body.
Your pierce deeply cuts a gatekeeper's body.
Your pierce shallowly penetrates a citizen of Highcastle Creek's body.
I am even able to sleep and do anything normally, its just this echos every couple of minutes.

Code: Select all

You sit and relax.
You close your eyes and drift into slumber.
You wake and climb quickly to your feet.
Your pierce cuts a guard of Highcastle's body.
Your pierce deeply cuts a knight's body.
Your pierce penetrates a citizen of Highcastle's body.
Your pierce deeply cuts a gatekeeper's body.
Your pierce deeply cuts a citizen of Highcastle Creek's body.
I even tried to quit out for a few moments and it appeared the moment I logged back in.
Counting bodies like sheep...to the rhythm of the war drums. ~~~ Maynard

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Re: Long arm of the Law

Post by Atraos » Tue Nov 20, 2012 6:33 pm

Do you have arterial strike?
You have caused him to bleed i think.

Correct me if i am wrong??

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Re: Long arm of the Law

Post by Algon » Wed Nov 21, 2012 2:22 pm

The bleeding is definitely the cause of the echo, but the problem is more that I am still getting this echo from Hichcastle when I am standing in Westgate.
Counting bodies like sheep...to the rhythm of the war drums. ~~~ Maynard

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Re: Long arm of the Law

Post by Harroghty » Wed Nov 21, 2012 6:39 pm

Algon: Please try to replicate that situation with something else.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons

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Re: Long arm of the Law

Post by Atraos » Thu Nov 22, 2012 8:59 am

Harry

I have had the same happen to a character of mine.
It has happened since I have had arterial strike....It seems to continue to attack the Mob if you leave the room via fleeing. Instead of the Mob just bleeding out it seems to continue to attack once per round and you continue to see the echo. I have had this happen twice to me, both after fleeing from combat.

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Re: Long arm of the Law

Post by Harroghty » Thu Nov 22, 2012 2:10 pm

Thanks. I tried to replicate this on the test port and was unsuccessful. We need to get a log of exactly how it happens in order to show this to Mask.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons

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Re: Long arm of the Law

Post by Atraos » Thu Nov 22, 2012 9:13 pm

Bare with me on this one then....I'll try and get a log tomorrow....

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Re: Long arm of the Law

Post by Atraos » Thu Nov 22, 2012 9:32 pm

Out of interest what did you try to fight when you tested this?

I cant speak for Algon but the two times its happened to me was with a Lamia and a certain NPC in Selgaunt to do with a pirate quest.....Both who were too tough for me to fight really. I have tried testing it on safer opponents and am unable to replicate it. I wonder if it needs testing on tougher opponents? Obviously I am a little more cautious about doing this.....

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Re: Long arm of the Law

Post by Harroghty » Thu Nov 22, 2012 9:36 pm

I tried it with the Highcastle guards; I attacked for a while (in combatmode+ arterial) and then fled.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons

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Re: Long arm of the Law

Post by Atraos » Thu Nov 22, 2012 9:41 pm

Maybe it isnt Arterial Stike? Could it be related to oppurtunist feat??

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Re: Long arm of the Law

Post by Atraos » Fri Nov 23, 2012 4:19 pm

More by luck than judgement I managed a slight replication:-

Border Forest
N-Border Forest E-Border Forest S-Border Forest W-Border Fo
NE-Border Forest NW-Border Forest SE-Border Forest SW-Border FodddfFFfph
You stand in a heavily wooded forest. The canopy above is very dddfFFffp
thick and little light filters to the forest floor where you dddfFFFfp
stand. You can hear the sound of bird singing in the branches ddfF@Fffp
above. dff?Fffpp
h^^^^fppp
^^^^wwwww
^^^^^phhh
The sky is rainy and a warm southerly breeze blows.
A giant spider is here.
A giant spider approaches you and prepares to engage you in combat!

<71%hp 0m 69%mv>
A giant spider makes a strange sound as you land a sneak attack with a rosewood-handled steel short sword!
a giant spider has several minor wounds.

<71%hp 0m 68%mv>
A giant spider's bite perforates your abdomen.

<65%hp 0m 68%mv>
Your pierce tears a gaping wound into a giant spider's abdomen.
a giant spider is badly injured.

<65%hp 0m 68%mv>
flee

Your pierce minces a giant spider's left leg.
a giant spider is bleeding from several injuries.

<65%hp 0m 67%mv> You prepare to flee ...

<65%hp 0m 67%mv>
A giant spider's bite perforates your abdomen.

<58%hp 0m 67%mv>
Border Forest
N-Border Forest E-Border Forest S-Border Forest W-Border Fo
NE-Border Forest NW-Anauroch SE-Border Forest SW-Border FoddddfFFfp
You stand in a heavily wooded forest. The canopy above is very ddddfFFff
thick and little light filters to the forest floor where you ddddfFFFf
stand. You can hear the sound of bird singing in the branches dddf@FFff
above. ddff?Fffp
dh^^^^fpp
h^^^^wwww
h^^^^^phh
The sky is rainy and a warm southerly breeze blows.
You flee from combat!

<58%hp 0m 44%mv>
hide

A giant spider walks in from the east.
A giant spider lunges at you from out of nowhere!

<58%hp 0m 44%mv>
Your uncanny reflexes sense an incoming attack from a giant spider!
You step back out of the range of a giant spider's jaws.
Your uncanny reflexes sense an incoming attack from a giant spider!
You step back out of the range of a giant spider's jaws.

<58%hp 0m 44%mv> You prepare to hide ...

<58%hp 0m 44%mv>
Your uncanny reflexes sense an incoming attack from a giant spider!
A giant spider's bite deeply stabs your chest.

<54%hp 0m 44%mv>
You attempt to distract those in the room while you attempt to hide.

<54%hp 0m 40%mv>
flee
You prepare to flee ...

<54%hp 0m 40%mv>
You step back out of the range of a giant spider's jaws.

<54%hp 0m 40%mv>
You leave your hiding place.
Border Forest
N-Border Forest E-Border Forest S-Border Forest W-Anauroch
NE-Border Forest NW-Anauroch SE-Border Forest SW-Border Fo
Young trees rise overhead in this lightly wooded region. They areddddfFFfp
spread fairly far apart and plenty of light filters through their ddddfFFff
leaves. Small glades and clearings are common. dddd@FFFf
dddfFFFff
ddff?Fffp
dh^^^^fpp
h^^^^wwww
The sky is rainy and a warm southerly breeze blows.
Some holly lies on the ground here. (perfect)
You flee from combat!

<54%hp 0m 16%mv>
hide

Your pierce penetrates a giant spider's body.
a giant spider is bleeding freely.

<58%hp 0m 32%mv> There is no-one around, allowing you to slip away out of sight.

<58%hp 0m 28%mv>
l e
You see Border Forest.
a centaur is fairly far east from here.

The attack with no enemy present is highlighted. I couldnt leave it much longer than that because the spider kept chasing and had to be killed, but I definately struck it whilst it wasnt present

Hope that helps

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Re: Long arm of the Law

Post by Selveem » Sat Nov 24, 2012 5:26 am

The mob chased you out of its area? Perhaps it's related to that one mob flag (nowander, or something?).
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Re: Long arm of the Law

Post by Harroghty » Sat Nov 24, 2012 2:49 pm

No. The problem is that the PC continued to see messages stating that he was attacking the mob while the mob was not present because (hypothesis follows) the mob continued to bleed as a result of a feat.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons

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Re: Long arm of the Law

Post by Selveem » Sat Nov 24, 2012 9:41 pm

Harroghty wrote:No. The problem is that the PC continued to see messages stating that he was attacking the mob while the mob was not present because (hypothesis follows) the mob continued to bleed as a result of a feat.
Yes, of course. I am saying that the ones that did not continue to show the message - they were nowander mobs, right? I was just asking if it might have something to do with that. Just trying to find a connection.
This land shall come to the God who knows the answer to War. -Ninety-Nine Nights

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Re: Long arm of the Law

Post by Algon » Sun Nov 25, 2012 12:44 am

Sorry! The holidays and all had me pretty tied up the last few days. I will see if I can replicate this situation again. Basically what is happening is when I was hidden and trying to steal, and failed, after the MOB initiated a fight, I would flee and then a few moments later I would see an echo that I hit so and so. And yes, it was checked and each of these MOBs were bleeding at the time, once they were aided, the echos stopped. I will try to replicate this issue again.
Counting bodies like sheep...to the rhythm of the war drums. ~~~ Maynard

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Re: Long arm of the Law

Post by Lirith » Sun Nov 25, 2012 1:12 pm

I can confirm that the none of the mobs left their area and were still bleeding/giving echoes at the time. The nowander flag isn't relevant in this case.

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Re: Long arm of the Law

Post by Harroghty » Mon Nov 26, 2012 1:31 am

That is an interesting hypothesis: the NOWANDER and STAY_AREA act flags could have some bearing here in the sense that the mobiles involved could be sending phantom echoes because of some weird interaction of the parameters of those flags with the effects of rogue attacks. I'm not sure though; I am not a hard code guy and this one is up for more testing from the Code Council (or any other player willing to produce a detailed report) before we give it to Mask.
"A man may die yet still endure if his work enters the greater work, for time is carried upon a current of forgotten deeds, and events of great moment are but the culmination of a single carefully placed thought." - Chime of Eons

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Re: Long arm of the Law

Post by Gwain » Mon Nov 26, 2012 1:44 am

Before the recent changes to combat, when you could fly into a room and had a few seconds to leave, I used to see it with bandits, mostly them trying to hit me after I left. That issue is gone now though.
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Re: Long arm of the Law

Post by Althasizor » Tue Nov 27, 2012 1:29 am

I was just playing with this on the testport. I could replicate it on a bear(m100) who has a NOWANDER flag, but more interesting with a bandit(m110000) who hasn't a NOWANDER or STAY_AREA flag. I attacked him out in the plains near the friendly arms inn with combatmode arterial strike on, made him bleed as a result of the feat and fled fairly far east into another area. He still followed the entire way and did end up catching and attacking me, but I received a message that I'd hit him every time the message "A bandit is bleeding heavily.".

Code: Select all

Entrance Hall to the School of Conjuration
 N-Long Hallway    S-Darkness       
This long hall is decorated all over the walls with tapestries
of the school colours, dark blue and pale green. These
tapestries also depict the School's symbol, a pale green star 
overlying a pair of crossed dark blue wands.
A school guard guards the entrance to the school.
Your pierce deeply penetrates a bandit's body.
    a bandit has blood gushing from several grievous wounds.
Long Hallway
 N-Long Hallway    E-A Small Compone S-Entrance Hall t W-Kitchen        
This hallway stretches on with further tapestries of the school
colours. The hallway continues on to the north, while the warm
smells of food seem to be coming to the west. A small shop lies to the
east.
Your pulse returns to normal.
You hear the sound of footsteps from the south.
A bandit walks in from the south.
A curvy, heavychested male human walks in from the south.
A bandit lunges at you from out of nowhere!
A bandit makes a strange sound as you land a sneak attack with a pearl hilted dagger!
It doesn't look like either ACT flag has any bearing on this. More to follow.
What are you talking about? What, that guy?
That was like that when I got here.

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