Llanthyr wrote:There should not be a flag to prevent someone from engaging in PVP. IC actions, IC consequences. Hiding behind such OOC mechanic is poor play.
Hiding behind OOC mechanics is already possible and a prediscussed topic further up the thread.
As far as I'm on the same page, this is a cosmetic change only. it doesn't change any facet of the rules surrounding PK and just gives us a smoother way of roleplaying without the break of emersion.
To be clear, having an * before your name just means you would be open to and are in the mood for a tense cenario moving into PK without the OOC statement and discussion.
Perhaps having a ^ would indicate yes on Pk but stun mode only.
Either way, If you don't toggle through config perhaps, these options on, then you shouldn't be engaging in roleplay that could lead to it. However the old rote would still stand that you are vulnerable to being PKed if you insist on it.
To be clear this is what I'm invisioning.
Exits bla bla
room desc bla bla
Rhylee is here roleplaying with flowers
Levine is here, also roleplaying with pinker flowers
Ungtar is here, roleplaying questionably with the flowers.
At this point, there's some banter back and forth, No one is in a tense situation or has the flag toggled.
Ungtar mentions how he defiled his set of flowers
*Rhylee emotes displeasure and draws flowery weapons
Levine emotes taking her flowers and leaving because this is getting tense.
*Ungtar emotes more antagonistic action and pvp can begin.
Ungtar emotes terror and runs away from Rhylee's flower power.
To be clear, I would like the tags to be attached to emotes so there's no need for a room echo letting everyone know someone switched over to rain of blood mode.
With this we can make the Pk rules even more specific by stating.
PVP cannot begin before 3 *ed emotes have been counted by at least one combatant involved with reasonable time of at least 40 seconds between emotes by the same player.
This makes it possible for Ungtar to have still be antagonistic and still gotten flower powered without any question that Rhylee gave him is 3 emotes.
Heck, code it so that you simply cannot enter another emote until 40 seconds have passed from the last one whilst this config is toggled on.
This makes assassinations possible from the sense that it isn't always clear ICly if someone is about to kill you. it could be the friendly guy you just met at the bar who then emotes
*Secret-assassin looks at you consideringly. A friendly smile 'pon his most knightly features.
This then gives you the chance to:
Victim emotes some smooth excuse and leaves.
*Victim looks at secret-assassin with a smirk and moves over to table. A hand moving beneath his or her cloak to grip something.
You now have the chance to roleplay having met some nice guy down the friendly arm. The character never knowing anything. Or roleplaying a sudden encounter which can still be fun since its fairly abrupt yet gives the chance to back out if you want to.
I trained up double-edged bananas because the uber-plantain of doom I scored from the beehive quest was the best weapon in the game. Now it's being treated like a bug and they have gimped its damage! That's not fair! My character is ruined!