Search found 1685 matches

by Gwain
Mon Jun 05, 2017 10:05 am
Forum: Game Suggestions
Topic: Raising the cost of components for creating undead
Replies: 34
Views: 12157

Re: Raising the cost of components for creating undead

Definitely worth it to remove ilithid then and let those raising undead for group pk and solo levelling (or similar abused mobiles etc.) have to come up with new strategies based on SRD info in my opinion over raising costs of the component. At least for the time being, if the problem persists, then...
by Gwain
Sun Jun 04, 2017 11:46 pm
Forum: Game Suggestions
Topic: Raising the cost of components for creating undead
Replies: 34
Views: 12157

Re: Raising the cost of components for creating undead

As far as I can tell it would be any race with similar resistances at the same level of the ilithids in question, but I would endeavour to say that the reason they are signalled out would be the location they are in versus similar monsters in other places.
by Gwain
Sat Jun 03, 2017 7:52 pm
Forum: Game Suggestions
Topic: Raising the cost of components for creating undead
Replies: 34
Views: 12157

Re: Raising the cost of components for creating undead

Yay, let's make young drow wizards' life even harder That's the spirit! :D But seriously, I'd be for making drow an exception to the rule or even giving them undead minion creation alternatives or the means to produce them alternatively via different means. I'd go one further and suggest having a c...
by Gwain
Sat Jun 03, 2017 6:44 pm
Forum: Game Suggestions
Topic: Raising the cost of components for creating undead
Replies: 34
Views: 12157

Raising the cost of components for creating undead

I'd like to see the cost of creating more powerful undead be reflected in components. If a zombie minion maintains resistances and attacks that that the base monster race had in life then the component cost should be on par with the cost of other expensive components or the components should be cons...
by Gwain
Sun May 14, 2017 6:49 pm
Forum: General Discussion
Topic: Player Status
Replies: 1096
Views: 254310

Re: Player Status

I'm still around just very busy
by Gwain
Thu Apr 13, 2017 12:55 am
Forum: General Discussion
Topic: Player Status
Replies: 1096
Views: 254310

Re: Player Status

I'm still around, just have had little time to log on and make a new char
by Gwain
Fri Jan 06, 2017 7:29 pm
Forum: General Discussion
Topic: Player Status
Replies: 1096
Views: 254310

Re: Player Status

I'm a bit under the weather, but I'll try to be about when I can. Don't go worrying or anything...or founding religions surrounding Gwain.
by Gwain
Fri Dec 16, 2016 1:59 am
Forum: Game Suggestions
Topic: Petition - Delete or revise drunk code
Replies: 13
Views: 2423

Re: Petition - Delete or revise drunk code

I'd love to see hangover affects added to drinking.
by Gwain
Fri Dec 16, 2016 12:38 am
Forum: Game Suggestions
Topic: Petition - Delete or revise drunk code
Replies: 13
Views: 2423

Re: Petition - Delete or revise drunk code

There are nifty items out there that will sober you almost immediately though. I'd propose however that we revive the function of neutralise poison spells removing drunken status like we had briefly years ago.
by Gwain
Wed Dec 14, 2016 3:48 am
Forum: General Discussion
Topic: Funny moments!
Replies: 515
Views: 160177

Re: Funny moments!

Just switch to a garlic shampoo for a bit and the gnomes will keep away.
by Gwain
Tue Dec 13, 2016 12:04 am
Forum: Off-topic forums
Topic: Hobbies!
Replies: 119
Views: 29038

Re: Hobbies!

Wow...How long did 30 scarves take to complete?
by Gwain
Mon Dec 12, 2016 7:50 pm
Forum: General Discussion
Topic: Weapons in general
Replies: 11
Views: 4002

Re: Weapons in general

Talos wrote:What about having the exotic weapon proficiency apply to groupings of weapons rather than specific ones? You might take the exotic feat for all weapons in the whips category rather than scourges in particular?
I'd love that!
by Gwain
Wed Nov 30, 2016 7:14 pm
Forum: Game Suggestions
Topic: New command suggestions
Replies: 4
Views: 1494

Re: New command suggestions

We also have the report crime option, that lets any character that witnesses a crime in a city report it to the crime board mob in the courthouse. The crime is then posted and the mobs in the area will arrest. This only lasts as long as you are logged in though.
by Gwain
Thu Nov 10, 2016 2:54 pm
Forum: Implemented suggestions
Topic: lower rescue for fighters
Replies: 29
Views: 6376

Re: lower rescue for fighters

I'm all for fighters having lower level requirements to train rescue. Meatshields are useful at any level.
by Gwain
Fri Nov 04, 2016 1:19 am
Forum: Game Suggestions
Topic: Help file for deity symbols
Replies: 7
Views: 3503

Re: Help file for deity symbols

Most deity help files list a loose description of the symbol though.
by Gwain
Wed Nov 02, 2016 9:29 pm
Forum: General Discussion
Topic: Imagery, for the blind
Replies: 12
Views: 4464

Re: Imagery, for the blind

Clive Russel with a longer beard and chestnut-grey hair?
by Gwain
Wed Nov 02, 2016 4:22 am
Forum: General Discussion
Topic: Imagery, for the blind
Replies: 12
Views: 4464

Re: Imagery, for the blind

He's more Romuva in scope to me when I look at his portrait from Faiths and Pantheons 3.5 so I see Perkūnas.

Going by his Description in the Avatar series of books, he seems to resemble Zeus. If I wanted to be silly, I'd draw parallels to Blind Io in the Discworld.
by Gwain
Mon Oct 31, 2016 12:12 am
Forum: Game Suggestions
Topic: Mithril Armor
Replies: 20
Views: 10146

Re: Mithril Armor

We do have supplicated holy weapons and armour though. I'm happy either way with the +2 or +3 for mithril and the benefits for adamantine towards weaponry.