Search found 351 matches

by Duranamir
Tue Oct 05, 2010 12:06 pm
Forum: Events
Topic: Monster Mash Bash
Replies: 19
Views: 2993

Re: Monster Mash Bash

I like Sundays too, and am also a GMT type. But i really REALLY want to come to this :)

Duranamir
by Duranamir
Thu Sep 30, 2010 5:24 pm
Forum: Area Building Discussion
Topic: Object weight check
Replies: 3
Views: 1139

Re: Object weight check

What i am after is something i can potentially use on any existing object. I guess i am going to have to ask Mask nicely to see if it can be added.

Adrian
by Duranamir
Thu Sep 30, 2010 12:47 pm
Forum: Area Building Discussion
Topic: Object weight check
Replies: 3
Views: 1139

Object weight check

Is there a way of checking the weight of an object in code ? Either something that comes back with a number or probably more realistically an if check i.e. if object.weight > 10.

Adrian
by Duranamir
Tue Sep 21, 2010 10:26 am
Forum: Game Suggestions
Topic: [SPELL] Remove dart as a component
Replies: 35
Views: 4496

Re: [SPELL] Remove dart as a component

Change is in, and definitely works, and the custom forge turns out lovely shiny new arrow heads. However darts used to give multiple casts of flame arrow, it now consumes an arrow head every time, which given that flame arrow is a prime attack spell for some mages is going to make things interesting...
by Duranamir
Mon Sep 20, 2010 11:02 am
Forum: Events
Topic: Marchlord's Tourney - Event of the Sword
Replies: 29
Views: 4193

Re: Marchlord's Tourney - Event of the Sword

Question why Tieflings yes and Half-Drow no ?

I would have thought it a lot easier for a half-drow to disguise themselves than some of the more interesting variteys of tiefling.

Duranamir
by Duranamir
Thu Sep 09, 2010 9:29 am
Forum: Game Suggestions
Topic: Zombies and more zombies
Replies: 13
Views: 2022

Re: Zombies and more zombies

Its all about the look it of it. Why ride a simple zombie horse when you can seek out and slay a unicorn and slay and animate that to really annoy the goodies !.

Duranamir
by Duranamir
Wed Sep 08, 2010 8:55 am
Forum: Game Suggestions
Topic: Zombies and more zombies
Replies: 13
Views: 2022

Zombies and more zombies

Animate dead is a great spell and the core of the necromancy proffesion , what i would like to do is extend its usefulness a little bit. Currently you can animate pretty much anything with a corpse however they all turn into pretty much generic zombies. What i would like is the ability to fine tune ...
by Duranamir
Tue Aug 31, 2010 12:06 pm
Forum: Game Suggestions
Topic: [SPELL] Remove dart as a component
Replies: 35
Views: 4496

Re: [SPELL] Remove dart as a component

What i was suggesting is to change all i287 silver darts to i85 arrowheads in the entire game !. Definetly a job for Mask.

Duranamir
by Duranamir
Tue Aug 31, 2010 7:56 am
Forum: Game Suggestions
Topic: [SPELL] Remove dart as a component
Replies: 35
Views: 4496

Re: [SPELL] Remove dart as a component

Any chance of getting the exisiting in game silver darts programmatically mormphed into silver arrow heads so that we can have some time to go out and find an alternative supply ?

Duranamir
by Duranamir
Sat Aug 28, 2010 5:23 pm
Forum: Game Suggestions
Topic: [SPELL] Remove dart as a component
Replies: 35
Views: 4496

Re: [SPELL] Remove dart as a component

Can we have arrowheads as a mould from the gondar forge, i can not see any negatives from allowing the production of silver arrowheads.

Duranamir
by Duranamir
Wed Aug 25, 2010 7:42 am
Forum: Game Suggestions
Topic: Mount Attacks
Replies: 16
Views: 1845

Re: Mount Attacks

I like the idea of the flag rather than large numbers of new races, the mobiles already exist, it is just there mountability that is the issue.

Duranamir
by Duranamir
Mon Aug 23, 2010 1:33 pm
Forum: Game Suggestions
Topic: Item Layer Change Review
Replies: 76
Views: 9568

Re: Item Layer Change Review

What is the situation with renamed items, do they get caught by the updates to there original source items or do they need to be modified individually ?

Duranamir
by Duranamir
Fri Aug 20, 2010 9:20 pm
Forum: Game Suggestions
Topic: Item Layer Change Review
Replies: 76
Views: 9568

Re: Item Layer Change Review

The blood red version of the Auzurin robe seems to be a bit different from the other versions. It is a well-made robe, even if it is from an old style. On a little tag, you can see the name of its first owner and enchanter, the mage Aurazin. It is in perfect condition. It is masterwork padded and is...
by Duranamir
Wed Jul 28, 2010 8:42 pm
Forum: Area Building Discussion
Topic: Expanding the Underdark and/or High-level Dungeons
Replies: 9
Views: 2419

Re: Expanding the Underdark and/or High-level Dungeons

I am all for expanding the underdark, however being a habitual denizen of it i think we could actually make far better use of what is there already. I am not advocating a free for all as i do think certain ares should remain Drow only but there are tons of generic underdark bits that could be quite ...
by Duranamir
Fri Jul 23, 2010 9:51 pm
Forum: Resolved Bugs
Topic: Giant slug that is'nt
Replies: 3
Views: 761

Giant slug that is'nt

m3142 This massive slug has no legs, but moves slowly but surely. Commonly used as a pack animal or draft animal by the drow, this beast is strong. A giant slug is in perfect health. a giant slug is using: Nothing! These used to be able to pull carts and such, they seem to have shrunk in recent mon...
by Duranamir
Thu Jul 15, 2010 11:06 am
Forum: Game Suggestions
Topic: Noteboard and piece of parchment availability
Replies: 8
Views: 1256

Re: Noteboard and piece of parchment availability

If i can add to this post, it might be nice to have a few more message posts around. Currently i can get paper in pen in Menzo and have nowhere to stick it. (suggestions not required.)

Duranamir
by Duranamir
Tue Jun 22, 2010 1:46 pm
Forum: Game Suggestions
Topic: [Feat] Highborn Drow
Replies: 2
Views: 988

[Feat] Highborn Drow

Given Tieflings how have there race specific feats i thought i would dig out one of the Drow ones. Highborn Drow You have learned to tap into the advanced magical abilities of your drow noble heritage. Prerequisites Drow, base Will save +2 ( in our case i would suggest a wisdom requirement and being...
by Duranamir
Mon Jun 21, 2010 4:45 pm
Forum: General Discussion
Topic: No XP Gain
Replies: 11
Views: 1795

Re: No XP Gain

I am going to throw my opinion in on the Drow ECL. I actually support the inclusion of ECL for all appropriate races. And while it has been a pain to discover it the hard way, in my case through starting a Tiefling. I still think it is the right way to go even for Drow, just because Drow can not cur...
by Duranamir
Mon May 24, 2010 12:59 pm
Forum: General Discussion
Topic: Character name inspiration
Replies: 6
Views: 1169

Re: Character name inspiration

Most of my names i pick pretty randomly, however there are a few exceptions. Duranamir being the most obvious. the original Duranamir was a paper and pencil RP character but the name itself was made up using one of the Tolkein elvish dictionarys. It has a meaning that i leave to any one interested t...
by Duranamir
Thu May 20, 2010 11:45 am
Forum: General Discussion
Topic: menzo, Ched Nasad and Skullport
Replies: 21
Views: 2859

Re: menzo, Ched Nasad and Skullport

Ok, lets explore a little if people will indulge me.. Reasons for Drow to goto the surface. I am deliebrately basing this on Menzo based Lloth worshipping Drow. To kill elves (yes this is an IC reason). i.e. the war party Drizzt participates in. This would mostly be a sort of rite of passage for gro...