Search found 360 matches

by Eltsac
Sat Apr 02, 2011 8:04 pm
Forum: General Discussion
Topic: Area Revamps
Replies: 9
Views: 1397

Re: Area Revamps

There will be bigger headquarters for the Hammers.

Anyway, there can be smaller areas (a few rooms, whatever is inside) restricted to the members of the Hammers of Moradin adventuring guild in different places.
Temples of Moradin are good places for those.

El.
by Eltsac
Sat Apr 02, 2011 7:57 pm
Forum: Game Suggestions
Topic: New command : Vein
Replies: 7
Views: 1356

Re: New command : Vein

On one hand, I like to be able to search for specific veins, rather than mining ore you will never use hoping the vein you search to show up. On another hand, several miners can mine in the same area (which can be quite large), not searching for the same material, and you would not like to have some...
by Eltsac
Sat Apr 02, 2011 7:42 pm
Forum: Area Building Discussion
Topic: Mithril Hall Revamp
Replies: 7
Views: 1990

Re: Mithril Hall Revamp

Can please anyone who is actively working on an area for MH post here a resume of what the area is and what is inside? (Like Athon with his temple of Moradin for exemple) so we can integrate those areas in the new MH. If you need specific things to be added in MH for your area (like quest mobs or wh...
by Eltsac
Sat Apr 02, 2011 11:57 am
Forum: Area Building Discussion
Topic: Mithril Hall Revamp
Replies: 7
Views: 1990

Re: Mithril Hall Revamp

Other propositions :
- underdark caravans between outposts in the underdark (attacked during travels)

El.
by Eltsac
Sat Apr 02, 2011 11:50 am
Forum: Area Building Discussion
Topic: Mithril Hall Revamp
Replies: 7
Views: 1990

Re: Mithril Hall Revamp

Yes, this includes training area as well as mines. It's an overall revamp. It is planned to consider all training / combat areas and all quest areas and complete them to cover all level ranges. Adding in this thread - the newbie area revamp you (Selveem) proposed in another thread. We can add too : ...
by Eltsac
Fri Feb 11, 2011 9:08 pm
Forum: Events
Topic: The Tiny Shiny gem hunt!
Replies: 5
Views: 1555

Re: The Tiny Shiny gem hunt!

How much time left for this? :)

El
by Eltsac
Fri Feb 04, 2011 10:12 pm
Forum: Off-topic forums
Topic: Birthday Time!
Replies: 959
Views: 150982

Re: Birthday Time!

Happy Birthday Nysan! :)
by Eltsac
Fri Feb 04, 2011 10:11 pm
Forum: Events
Topic: The Tiny Shiny gem hunt!
Replies: 5
Views: 1555

Re: The Tiny Shiny gem hunt!

*Lots of stars in Gaymor's eyes*

*Sighs*

Too bad I can't keep some for my gems collection.

Gaymor
by Eltsac
Sat Jan 29, 2011 7:40 pm
Forum: Off-topic forums
Topic: Birthday Time!
Replies: 959
Views: 150982

Re: Birthday Time!

Happy birthday Tyeslan :)
by Eltsac
Wed Jan 19, 2011 12:34 pm
Forum: Game Suggestions
Topic: Waterdeep Tailor
Replies: 5
Views: 976

Re: Waterdeep Tailor

I agree that the plainness and general lack of imagination in Waterdeep's merchants could do with a lick or two of paint. The idea of unique names is an especially good one - though the current merchant mobiles all share the same vnum, so this will mean creating a bunch more and setting them back u...
by Eltsac
Wed Jan 19, 2011 11:12 am
Forum: Game Suggestions
Topic: Waterdeep Tailor
Replies: 5
Views: 976

Re: Waterdeep Tailor

It's not the original topic but about the merchants... It's not a big deal to me to have merchants wandering the whole city, but I would love them to be given names (in desc and keywords). So when you search for a particular one, you don't have to check them all one by one, crossing some several tim...
by Eltsac
Wed Jan 19, 2011 11:06 am
Forum: General Discussion
Topic: Recruiting
Replies: 25
Views: 3883

Re: Recruiting

1) How did you find out that FK exists? Found it somehow randomly searching for a mud to play with Dalvyn 2) What initially hooked you? The enforced RP, the FR background and the newbie welcome 3) What kept you playing in the longer term? The RP built with others, the fun in game, the new additions ...
by Eltsac
Wed Jan 12, 2011 5:03 pm
Forum: Off-topic forums
Topic: Birthday Time!
Replies: 959
Views: 150982

Re: Birthday Time!

Happy birthday Andreas :)

And sorry to the ones I miss... having a hard time to get time for mud and board lately.

El
by Eltsac
Wed Jan 05, 2011 12:15 pm
Forum: Events
Topic: [EVENT] Gathering of Lloth's priestesses
Replies: 23
Views: 3951

Re: [EVENT] Gathering of Lloth's priestesses

Kildam and I (Cylistria) are on european time (GMT +1).
A friday is good for us, after 9 pm or 10 pm would be best.

I don't know yet about the 14th, but I think it would be better for us on another friday.
Will say here if we can make it or not.

El
by Eltsac
Wed Jan 05, 2011 9:06 am
Forum: Game Suggestions
Topic: Underdark Entrance
Replies: 11
Views: 1703

Re: Underdark Entrance

Well it depends on 2 things :
- is it a rewrite of the movement code or just a little easy check change? (Mask?)
- i don't know if the problem here could show up in other places (other entrance to the underdark, ...) ?

El
by Eltsac
Mon Jan 03, 2011 9:28 pm
Forum: Game Suggestions
Topic: Underdark Entrance
Replies: 11
Views: 1703

Re: Underdark Entrance

Problem here is stamina consumed by movement in the underdark. Wouldn't it be more IC and a good idea to have the consumed stamina based on the room you are heading too instead on on the room you are in. In this specific case, for example, people with low stamina won't be able to go down because of ...
by Eltsac
Sun Jan 02, 2011 11:45 pm
Forum: Events
Topic: Venture into the Underdark.
Replies: 35
Views: 4631

Re: Venture into the Underdark.

Thanks for the organisation, and to all for the fun :)

El
by Eltsac
Thu Dec 30, 2010 10:44 am
Forum: Off-topic forums
Topic: Birthday Time!
Replies: 959
Views: 150982

Re: Birthday Time!

Happy Birthday Lirith :)
by Eltsac
Wed Dec 29, 2010 1:10 pm
Forum: Game Suggestions
Topic: Unidentifyable magical items
Replies: 7
Views: 1108

Re: Unidentifyable magical items

well, I like the idea, but instead of being the identify information, it can be extra information. So identify will always shows the current info if nothing is set in this/those field(s) . So no need of changing al existing objects. But builders can add extra informations on the magical properties o...
by Eltsac
Wed Dec 29, 2010 12:40 pm
Forum: Game Suggestions
Topic: Unidentifyable magical items
Replies: 7
Views: 1108

Re: Unidentifyable magical items

Or maybe make sure those items can only be obtained when on the quest (I don't know if it's the case or not) and code it so it disappears or is taken back by the mob when activation / quest is done ?

El