This is all Mask's handiwork. I will update the relevant help files, but he has also corrected the way master trademark stamps work.
The smith needs the trademark stamp in inventory when the project begins, then it is saved into the work and no longer required.
Search found 2854 matches
- Thu Jun 18, 2020 2:11 am
- Forum: Bug Reporting
- Topic: Dalgrim's Construct Command Crashes the MUD
- Replies: 6
- Views: 1951
- Wed Jun 17, 2020 2:16 pm
- Forum: Bug Reporting
- Topic: Dalgrim's Construct Command Crashes the MUD
- Replies: 6
- Views: 1951
Re: Dalgrim's Construct Command Crashes the MUD
Try this again, Dalgrim? Mask has worked through the issues you presented.
By the way, this is the model for bug reports. Specific inputs in specific places, etc. Great stuff.
By the way, this is the model for bug reports. Specific inputs in specific places, etc. Great stuff.
- Tue Jun 16, 2020 1:50 pm
- Forum: Bug Reporting
- Topic: Dalgrim's Construct Command Crashes the MUD
- Replies: 6
- Views: 1951
Re: Dalgrim's Construct Command Crashes the MUD
There was a hard coded bug which Mask has fixed. I will leave this here for the moment in case there are other crash issues.
- Sat Jun 06, 2020 2:38 am
- Forum: Resolved Bugs
- Topic: Luggage container does not appear
- Replies: 5
- Views: 2065
Re: Luggage container does not appear
Thanks. Fixed the echo issue, but yes, former bag owners will need a reset.
- Fri Jun 05, 2020 8:43 pm
- Forum: Game Suggestions
- Topic: Spell recommendations
- Replies: 6
- Views: 1959
Re: Spell recommendations
It should: Wearoff {70}You feel solid again.~ Hitchar {70}You turn translucent.~ Hitroom {70}$n turns translucent.~ VisibleAffect {70}$n is slightly translucent.~ Aha, I bet it's because it is $n not $N. Will test. I am able to make this echo to the room now by fixing the target codes, but nothing s...
- Fri Jun 05, 2020 1:07 pm
- Forum: General Discussion
- Topic: Aggro in area entry rooms
- Replies: 1
- Views: 819
Re: Aggro in area entry rooms
I have taken to making entry rooms safe in many of my areas, but it's not a rule.
I have added some programs in areas where flee might be problematic.
Off hand, I can really only think of one area where people often die in the entry room.
I have added some programs in areas where flee might be problematic.
Off hand, I can really only think of one area where people often die in the entry room.
- Thu Jun 04, 2020 4:35 pm
- Forum: Game Suggestions
- Topic: Spell recommendations
- Replies: 6
- Views: 1959
Re: Spell recommendations
Testing a fix for heroism and greater heroism. It should deliver +2 hit but does not appear to do so now.
- Fri May 29, 2020 7:14 pm
- Forum: Resolved Bugs
- Topic: Luggage container does not appear
- Replies: 5
- Views: 2065
Re: Luggage container does not appear
Thanks for detailed feedback here. I changed the way luggage works. You now just enter and your bag is in your inventory. You store your bag when you're done. If, for some reason, your bag does not appear then you can open the curtain and leave. I also changed all the bits to F0 colors. In this case...
- Fri May 29, 2020 2:02 pm
- Forum: Resolved Bugs
- Topic: Dawngleam ferry
- Replies: 1
- Views: 778
Re: Dawngleam ferry
I should have gotten all of these mptransfers and added pet. Please post here if there were some I missed.
- Fri May 29, 2020 5:09 am
- Forum: Resolved Bugs
- Topic: Pure Silver Ring - Tempus Favor Item
- Replies: 1
- Views: 789
Re: Pure Silver Ring - Tempus Favor Item
This has to do with relative alignments of NPCs.
I added a couple of lines to the prog that should fix the problem. Let's see, but it worked in limited testing.
I added a couple of lines to the prog that should fix the problem. Let's see, but it worked in limited testing.
- Fri May 29, 2020 5:08 am
- Forum: Bug Reporting
- Topic: Cerberus manure and bulls strength
- Replies: 2
- Views: 1020
Re: Cerberus manure and bulls strength
PM me with details on cerberus manure please.
- Fri May 29, 2020 3:31 am
- Forum: General Discussion
- Topic: Building Projects
- Replies: 1
- Views: 9032
Re: Building Projects
My updated guidance for areas is that I am not really interested in crowd-sourcing the building of new areas generally right now. I have a few areas being worked up for the test port from various people and those will continue on, but my focus is going to be on fixing things that the game needs such...
- Fri May 29, 2020 3:30 am
- Forum: Game Suggestions
- Topic: Mega Thread: Game Area Improvements
- Replies: 4
- Views: 1283
Mega Thread: Game Area Improvements
Describe your game area improvements here in a post. New areas, new quests, improvements to existing quests and areas, new mobiles in the game world wilderness, changes to mobiles in the game world wilderness, etc. Examples might be: what if there were this type of merchant in the Waterdeep market, ...
- Fri May 29, 2020 3:01 am
- Forum: Bug Reporting
- Topic: Orb of Acid/Fire/Cold
- Replies: 1
- Views: 855
Re: Orb of Acid/Fire/Cold
I've added reflex saves and save messages to the three orb spells, but it's not yet live on the game port. Seems to work so far on the test port.
- Fri May 29, 2020 3:00 am
- Forum: Implemented suggestions
- Topic: [Spell Suggestion] Bless Item
- Replies: 8
- Views: 2331
Re: [Spell Suggestion] Bless Item
I talked earlier with Tony and I tested this a bit. I think that we can use the holy weapon flag (which counts as being holy for DR purposes) and add that to a weapon spell with holy weapon (103) for some additional damage. I'll consider this in the future for some holy avengers (although some are f...
- Fri May 29, 2020 2:13 am
- Forum: Game Suggestions
- Topic: [Spell Suggestion] Curse Item
- Replies: 6
- Views: 1587
Re: [Spell Suggestion] Curse Item
To Mers's point, a sword with the noremove flag can still be disarmed. I just tested it.
- Thu May 28, 2020 8:52 pm
- Forum: Implemented suggestions
- Topic: [Spell Suggestion] Bless Item
- Replies: 8
- Views: 2331
Re: [Spell Suggestion] Bless Item
Fixed resistances for devils and demons to be OR, not AND, as defined by SRD. e.g. https://www.d20srd.org/srd/monsters/demon.htm
- Thu May 28, 2020 2:23 pm
- Forum: Implemented suggestions
- Topic: [Spell Suggestion] Bless Item
- Replies: 8
- Views: 2331
Re: [Spell Suggestion] Bless Item
Ok, so I looked into this. The holy flag may not actually do anything right now, but it does bypass when it's applied to a weapon of the right material. Holy and the requisite material are required for each type ( e.g. holy and silver won't damage a demon even though holy is required for a demon any...
- Fri May 22, 2020 1:52 pm
- Forum: Events
- Topic: Creativity Faire!
- Replies: 5
- Views: 1594
Re: Creativity Faire!
Sweet announcement.
- Wed May 13, 2020 1:01 am
- Forum: Off-topic forums
- Topic: 15 Years Ago
- Replies: 1
- Views: 1130