Search found 2767 matches

by Harroghty
Mon Mar 04, 2019 8:31 pm
Forum: General Discussion
Topic: Player Status
Replies: 1052
Views: 187416

Re: Player Status

Had to closet myself away to study for some professional certifications, but I'm back.
by Harroghty
Mon Feb 25, 2019 6:02 pm
Forum: Game Suggestions
Topic: Orkskreem and halfdrow
Replies: 2
Views: 645

Re: Orkskreem and halfdrow

This is more of a suggestion or it might be a bug. It looks as if half elves are not allowed in Bezantur (and neither are halfdrow?). Orkskreem Camp checks in places only for if race($n) == elf and thus appears to be meant to block any type of elf ...except halfelf sometimes needs to be added for wh...
by Harroghty
Tue Feb 19, 2019 2:20 am
Forum: General Discussion
Topic: Trade Bar Discussion
Replies: 5
Views: 902

Re: Trade Bar Discussion

There definitely will be more exchange places, but I would rather fine tune the idea then copy it rather than later edit code in a million different places.. :) Some things I considered: - making these regional (maybe Waterdeep will take your bar from Zhentil Keep, but someone else will not?) - maki...
by Harroghty
Tue Feb 19, 2019 2:08 am
Forum: Events
Topic: :: Decorate Your World :: Make somewhere cool
Replies: 10
Views: 2535

Re: :: Decorate Your World :: Make somewhere cool

There was a lot of good content submitted that I think struck a nice balance between canon lore and our own homegrown FK lore. The staff discussed and the winners are (in no particular order):

Grenwyn, Hrosskell, Myn, Tandria

Please reach out to me via PM and we can discuss prizes.
by Harroghty
Mon Feb 18, 2019 9:33 pm
Forum: General Discussion
Topic: Important Area or Code Upgrades
Replies: 150
Views: 75416

Re: Important Area or Code Upgrades

Trade Bars Grenwyn submitted a suggestion about exchanging money for an object which represents its total value and we have implemented that idea in a pilot capacity. Now PCs will be able to visit Waterdeep's main bank (at the Market Square) and exchange money with a merchant for trade bars in the ...
by Harroghty
Mon Feb 18, 2019 9:33 pm
Forum: General Discussion
Topic: Trade Bar Discussion
Replies: 5
Views: 902

Trade Bar Discussion

Share your thoughts about trade bars.
by Harroghty
Thu Feb 07, 2019 6:50 pm
Forum: Stories from the Forgotten Kingdoms
Topic: Sonnlinor Rogni Raudskegr Loses his Challenge to Dame Elisabeth Marshall of Tyr
Replies: 2
Views: 962

Sonnlinor Rogni Raudskegr Loses his Challenge to Dame Elisabeth Marshall of Tyr

TO THE MOUTH AND HAND OF MOB JUSTICE, I, ROGNI RAUDSKEGR, HONORED SONNLINOR OF THE FATHER OF ALL DWARVES HEREBY MAKE DECLARATION OF INTENT TO DEFEND THE HONOR OF MY FALLEN KINSMAN, OF CLAN AND OF HOLY WORSHIP, DUGNI OF MORADIN WHAT CRIMES MAY HAVE PASSED BY A FOOL DWARF'S HANDS ARE NOT NOW MY CONCE...
by Harroghty
Tue Feb 05, 2019 6:14 pm
Forum: Confirmed Bugs
Topic: Favor from steal and plant
Replies: 1
Views: 901

Re: Favor from steal and plant

Oghma is not configured to take favor for theft.

No deity which is configured to provide favor for the steal element does reward it for successful use of the steal command; they all award favor for successful use of the plant command (which also leverages the steal skill).
by Harroghty
Sat Feb 02, 2019 2:41 am
Forum: General Discussion
Topic: Riposte?
Replies: 9
Views: 3164

Re: Riposte?

There are still issues with how this works.

viewtopic.php?f=1&t=22284&hilit=riposte#p144532
by Harroghty
Sat Feb 02, 2019 2:36 am
Forum: Resolved Bugs
Topic: Buggy harp
Replies: 1
Views: 945

Re: Buggy harp

Yeah, these needed some work. I've changed a lot here so that they make more sense. Pending game update.
by Harroghty
Thu Jan 24, 2019 3:32 pm
Forum: Unconfirmed Bugs
Topic: Griffonhome chariots
Replies: 1
Views: 347

Re: Griffonhome chariots

It looks as if this is run on a time program and they can sometimes be irregular. Specifically, they can fire at weird times during the appointed hour. At a glance, the code looks fine, but I'll leave this here to see if any others have similar experiences which can help to diagnose.
by Harroghty
Thu Jan 24, 2019 3:26 pm
Forum: Resolved Bugs
Topic: Dawngleam Coin Quest Bug
Replies: 1
Views: 287

Re: Dawngleam Coin Quest Bug

The code actually works fine now (you could just say "yes" to receive the coin), but there was a typo in his speech prog preventing it from prompting you to do so. This is now fixed. Thanks.
by Harroghty
Sun Jan 20, 2019 10:36 pm
Forum: Resolved Bugs
Topic: a clockwork breathing mechanism with a sapphire dive mask
Replies: 1
Views: 1133

Re: a clockwork breathing mechanism with a sapphire dive mask

This was a byproduct of the code used here, but it should not affect the models now for sale in game.
by Harroghty
Sun Jan 20, 2019 5:25 am
Forum: Resolved Bugs
Topic: clockwork breathing mechanism with a sapphire dive mask
Replies: 1
Views: 299

Re: clockwork breathing mechanism with a sapphire dive mask

These are back in game now and they work.
by Harroghty
Sun Jan 20, 2019 2:54 am
Forum: Unconfirmed Bugs
Topic: Y tu, Noober?!
Replies: 3
Views: 401

Re: Y tu, Noober?!

We can refer it to the builder for his review, but if Noober is simpleton enough to befriend one on the basis of listening to him for a few minutes then it stands to reason that he might not be the most loyal friend...
by Harroghty
Sun Jan 20, 2019 2:52 am
Forum: Resolved Bugs
Topic: Typo in Exit
Replies: 1
Views: 297

Re: Typo in Exit

This is not a bug, or rather nothing to do with any typos in the area file. The display you're seeing only shows so much of the room's name and it cut it in the midst of a color tag (even though that tag is correct and full in the area file). I am not really sure if this is on the MUD or the client ...
by Harroghty
Sun Jan 06, 2019 6:13 am
Forum: Events
Topic: Wedding of Harroghty and Aoife
Replies: 6
Views: 918

Re: Wedding of Harroghty and Aoife

Thanks to all who came to the ceremony and the feast. Great contributions were made and a lot of fun was had!
by Harroghty
Fri Jan 04, 2019 11:14 pm
Forum: Resolved Bugs
Topic: Draegan's mobile forge
Replies: 2
Views: 384

Re: Draegan's mobile forge

You probably quit while it was closing previously and it did not finish the sequence. Make sure that it completes its opening and closing sequences and it will be fine.

Sidenote: Kaden, you probably want to look at how the value5 bits are set to prevent these kinds of hangups in the future.
by Harroghty
Fri Jan 04, 2019 11:09 pm
Forum: Events
Topic: :: Decorate Your World :: Make somewhere cool
Replies: 10
Views: 2535

Re: :: Decorate Your World :: Make somewhere cool

This is closed now. We'll announce the winners soon.
by Harroghty
Thu Jan 03, 2019 3:14 pm
Forum: Resolved Bugs
Topic: Riding lizards have impassable damage reduction.
Replies: 1
Views: 315

Re: Riding lizards have impassable damage reduction.

This is fixed. When anything like this happens, anyone can please notify the staff and we can fix it pretty quickly. It's a known issue with an easy fix.