Search found 2755 matches

by Harroghty
Sun Jan 20, 2019 10:36 pm
Forum: Resolved Bugs
Topic: a clockwork breathing mechanism with a sapphire dive mask
Replies: 1
Views: 832

Re: a clockwork breathing mechanism with a sapphire dive mask

This was a byproduct of the code used here, but it should not affect the models now for sale in game.
by Harroghty
Sun Jan 20, 2019 5:25 am
Forum: Resolved Bugs
Topic: clockwork breathing mechanism with a sapphire dive mask
Replies: 1
Views: 35

Re: clockwork breathing mechanism with a sapphire dive mask

These are back in game now and they work.
by Harroghty
Sun Jan 20, 2019 2:54 am
Forum: Unconfirmed Bugs
Topic: Y tu, Noober?!
Replies: 3
Views: 101

Re: Y tu, Noober?!

We can refer it to the builder for his review, but if Noober is simpleton enough to befriend one on the basis of listening to him for a few minutes then it stands to reason that he might not be the most loyal friend...
by Harroghty
Sun Jan 20, 2019 2:52 am
Forum: Resolved Bugs
Topic: Typo in Exit
Replies: 1
Views: 20

Re: Typo in Exit

This is not a bug, or rather nothing to do with any typos in the area file. The display you're seeing only shows so much of the room's name and it cut it in the midst of a color tag (even though that tag is correct and full in the area file). I am not really sure if this is on the MUD or the client ...
by Harroghty
Sun Jan 06, 2019 6:13 am
Forum: Events
Topic: Wedding of Harroghty and Aoife
Replies: 6
Views: 388

Re: Wedding of Harroghty and Aoife

Thanks to all who came to the ceremony and the feast. Great contributions were made and a lot of fun was had!
by Harroghty
Fri Jan 04, 2019 11:14 pm
Forum: Resolved Bugs
Topic: Draegan's mobile forge
Replies: 2
Views: 106

Re: Draegan's mobile forge

You probably quit while it was closing previously and it did not finish the sequence. Make sure that it completes its opening and closing sequences and it will be fine.

Sidenote: Kaden, you probably want to look at how the value5 bits are set to prevent these kinds of hangups in the future.
by Harroghty
Fri Jan 04, 2019 11:09 pm
Forum: Events
Topic: :: Decorate Your World :: Make somewhere cool
Replies: 9
Views: 1630

Re: :: Decorate Your World :: Make somewhere cool

This is closed now. We'll announce the winners soon.
by Harroghty
Thu Jan 03, 2019 3:14 pm
Forum: Resolved Bugs
Topic: Riding lizards have impassable damage reduction.
Replies: 1
Views: 60

Re: Riding lizards have impassable damage reduction.

This is fixed. When anything like this happens, anyone can please notify the staff and we can fix it pretty quickly. It's a known issue with an easy fix.
by Harroghty
Thu Jan 03, 2019 1:36 pm
Forum: Resolved Bugs
Topic: Typo: Slaves in Temple Yard
Replies: 1
Views: 56

Re: Typo: Slaves in Temple Yard

Talos fixed this a while ago and I updated it today on the game port.
by Harroghty
Thu Jan 03, 2019 5:25 am
Forum: World
Topic: Sword vs Spear
Replies: 1
Views: 107

Sword vs Spear

Now, game mechanics vary from the real world, but this might be interesting as you consider how you're RPing your PC's combat IC: https://www.youtube.com/watch?v=uLLv8E2pWdk (the rest of this guy's channel is good, too)
by Harroghty
Wed Jan 02, 2019 3:49 pm
Forum: Events
Topic: :: Decorate Your World :: Make somewhere cool
Replies: 9
Views: 1630

Re: :: Decorate Your World :: Make somewhere cool

This will close at the week's end and winners will be identified here.
by Harroghty
Wed Jan 02, 2019 2:14 pm
Forum: Resolved Bugs
Topic: a thickly woven embroidered blanket
Replies: 1
Views: 61

Re: a thickly woven embroidered blanket

I changed the blanket from type treasure to type armor and allowed taking, holding, and wearing.
by Harroghty
Wed Jan 02, 2019 3:14 am
Forum: Events
Topic: Wedding of Harroghty and Aoife
Replies: 6
Views: 388

Re: Wedding of Harroghty and Aoife

It might be close to a full moon.

Updated with the list of ceremony invites for more visibility.
by Harroghty
Sun Dec 30, 2018 9:45 pm
Forum: Resolved Bugs
Topic: Clothing Bug
Replies: 1
Views: 63

Re: Clothing Bug

I have fixed these and a few others from that area.
by Harroghty
Mon Dec 24, 2018 9:24 pm
Forum: Events
Topic: Wedding of Harroghty and Aoife
Replies: 6
Views: 388

Wedding of Harroghty and Aoife

Harroghty and Aoife will be wed in Immersea at Redstone Castle. The ceremony itself will be limited to those invited IC (invitations to be sent via ingame mail), but the ceremony will be followed by a party on the High Commons which is open to anyone welcome in Cormyr and who is not an enemy of the ...
by Harroghty
Mon Dec 24, 2018 8:49 pm
Forum: Area Building Discussion
Topic: Reflexive Pronouns in Echoes
Replies: 0
Views: 77

Reflexive Pronouns in Echoes

I am not sure how I went for years without having to test this, but one can combine the $m (him/her) target with the word self for cases which require a reflexive pronoun. e.g.

Code: Select all

mpechoat $c {60}You nudge $O {60}to fly near you.
mpechoaround $c {60}$C nudges $O {60}to fly around $mself.
by Harroghty
Thu Dec 20, 2018 4:06 am
Forum: Resolved Bugs
Topic: Ferryman
Replies: 1
Views: 88

Re: Ferryman

I am not sure what is supposed to happen here, but I just moved it to the nearest land in those cases where it was dropping off into water...

Update is live on game port.
by Harroghty
Wed Dec 19, 2018 6:59 pm
Forum: Area Building Discussion
Topic: #PROGRAMS section
Replies: 1
Views: 83

Re: #PROGRAMS section

Programs is automatically populated by the database. It will populate the section if you have a program (or programs) which is identical and used in multiple places; you can then reference this program by name rather than using it in full for all of those instances.
by Harroghty
Tue Dec 18, 2018 9:24 pm
Forum: Area Building Discussion
Topic: Dismissable Familiars
Replies: 6
Views: 185

Re: Dismissable Familiars

It basically seems to be a magical pet then (in the 5E incarnation). To me, that's probably more viable in the short term than any bonuses because it would require a quest, and then quests to fit all kinds of wizards.

What do others think about this?
by Harroghty
Tue Dec 18, 2018 8:47 pm
Forum: Area Building Discussion
Topic: Dismissable Familiars
Replies: 6
Views: 185

Re: Dismissable Familiars

Thanks for proposing this. Let's focus on the why, not the how. We can figure out the how later.

What would familiars do here? How would that differ from SRD familiars?