Search found 325 matches

by Tarven
Tue Sep 25, 2012 6:12 am
Forum: General Discussion
Topic: TRAINERS - MISSING FEATS
Replies: 27
Views: 5051

Re: TRAINERS - MISSING FEATS

Persistent is actually really easy to find. I've found at least 3, myself.
by Tarven
Tue Sep 25, 2012 5:02 am
Forum: General Discussion
Topic: TRAINERS - MISSING FEATS
Replies: 27
Views: 5051

Re: [FEAT] Metamagic Feats & Availability

This suggestion is a fairly simple one: Make metamagic feats more widely taught. I'm not certain, but out of the NPC teachers I've found it seems some of them may not have teachers in-game. Ever since the revamp of metamagic feats a while back, I've been planning a wizard that would actually use po...
by Tarven
Mon Sep 24, 2012 6:11 pm
Forum: Unconfirmed Bugs
Topic: Sanctuary still working?
Replies: 1
Views: 703

Sanctuary still working?

I'm wondering if the sanctuary effect was removed from the shamans and acolytes in Howling Peaks, or if it's simply no longer working properly? I'm not getting the message of 'you break through so and so's protective wards' anymore. Just the approach echo.
by Tarven
Mon Sep 24, 2012 5:45 pm
Forum: General Discussion
Topic: Handcrossbow Question
Replies: 8
Views: 1994

Re: Handcrossbow Question

Well, as Atraos suggests, they're -wielded- in one hand. However, technically, so are Bows. It's the act of reloading that requires two hands. I'm not sure how crossbows are currently coded, as I haven't played with them on FK at all. Normally though, hand cross bows would only get 1 shot per round,...
by Tarven
Sun Sep 23, 2012 9:00 pm
Forum: Resolved Bugs
Topic: Unignitable wood
Replies: 4
Views: 742

Unignitable wood

It is light wooden shield.
It is just the right size for you to wear.
It can be picked up, held.
It cannot be worn with any other armour.
It is small in size and would fit a humanoid.
It is made of ebony and weighs about 3 pounds.

That is not flamable.
by Tarven
Sun Sep 23, 2012 7:01 pm
Forum: General Discussion
Topic: Helpfile Changes!
Replies: 151
Views: 68372

Re: Helpfile Changes!

Already done, pending code council approval, when I read your other post. So you've wasted your time suggesting things twice! =D
by Tarven
Sun Sep 23, 2012 6:59 pm
Forum: Game Suggestions
Topic: Thann quest in Waterdeep - expand quest log
Replies: 6
Views: 1085

Re: Thann quest in Waterdeep - expand quest log

In addition, this post shows some very direct quest information, and is thus likely in violation of something or other.
by Tarven
Sun Sep 23, 2012 6:57 pm
Forum: Game Suggestions
Topic: Thann quest in Waterdeep - expand quest log
Replies: 6
Views: 1085

Re: Thann quest in Waterdeep - expand quest log

Coming from someone who has plenty of problems on the forums, keeping my temper under control, I'm going to suggest that maybe people try to be less demanding, and less rude, in their posts. When someone offers answers, you should accept them kindly with thanks. Someone might also consider the fact ...
by Tarven
Sun Sep 23, 2012 4:43 pm
Forum: General Discussion
Topic: TRAINERS - MISSING FEATS
Replies: 27
Views: 5051

Re: TRAINERS - MISSING FEATS

Ah, apologies then Mele. I seemed to remember something like this in bugs, and thought there was a comment that it would be better placed in suggestions or this thread, or something, and thought it was moved. Regardless, I maintain that weapon skills/feats are closely enough related that this would ...
by Tarven
Sun Sep 23, 2012 4:38 pm
Forum: Resolved Bugs
Topic: Some problems with bows
Replies: 4
Views: 664

Re: Some problems with bows

I believe that the '-2' that is shown only applies when using the weapon as a staff. I believe that the code accurately uses dexterity, and crossbow skill, when using a crossbow at range.
by Tarven
Sun Sep 23, 2012 12:14 am
Forum: General Discussion
Topic: TRAINERS - MISSING FEATS
Replies: 27
Views: 5051

Re: TRAINERS - MISSING FEATS

Well, as a drow, I see lots of single-edged and thrusting blades trainers, but haven't seen one for crossbow yet, and I'd love to try ranged combat. Trillarel, this list is for missing feats. Skills should be a completely separate post. If you mean a feat that is missing, please list the feat you b...
by Tarven
Sat Sep 22, 2012 7:00 pm
Forum: Game Suggestions
Topic: Helpfile Changes!
Replies: 3
Views: 945

Re: Helpfile Changes!

Vielen Dank! Thanks a lot. One more nitpick - as I am thinking of creating a half-orc, I'd like to know what bonuses the half-orcs get in FK. So could we get racial bonuses (pluses to attributes, darkvision/low-light vision) listed in the relevant help pages. Personally, I'm opposed to that idea. I...
by Tarven
Sat Sep 22, 2012 4:52 pm
Forum: Game Suggestions
Topic: Hunger Code
Replies: 13
Views: 2353

Re: Hunger Code

Yes. It takes a decent bit of time and effort to make these things, and while I really only use them for RP, it would be nice if there was a minor coded benefit to the effort. On the flip side, Lirith is in the habit of eating four in a row and there's no way that is about to change any time soon! ...
by Tarven
Sat Sep 22, 2012 4:50 pm
Forum: General Discussion
Topic: Advantages to other killmodes
Replies: 7
Views: 2608

Re: Advantages to other killmodes

Ok, what about this line from help killmode: If either combatant is in killmode spar or killmode nofight it will automatically force the other combatant to a round by round killmode. So... does that mean I can killmode spar a purple worm? Please refer to what Gwain said: The benefit to using other ...
by Tarven
Sat Sep 22, 2012 1:07 am
Forum: General Discussion
Topic: goblin - suggestions/help
Replies: 5
Views: 1517

Re: goblin - suggestions/help

In addition to all the very good points Mele makes, yes, to play a goblin rogue, you would need the goblin cost, plus the 200 kismet rogue cost, I believe. The 200 kismet wouldn't be consumed, but you have to have it. To my knowledge, all races have a 200 kismet requirement on rogues, because they'r...
by Tarven
Fri Sep 21, 2012 5:28 pm
Forum: Confirmed Bugs
Topic: Issues with NPC Targeting
Replies: 16
Views: 4320

Re: Issues with NPC Targeting

It would be helpful if you could state which mobs/area(s) this was occurring in, for testers.
by Tarven
Fri Sep 21, 2012 6:55 am
Forum: Bug Reporting
Topic: Odd damage bonus
Replies: 0
Views: 1221

Odd damage bonus

So, I'm wielding a +1 dagger on a character with 8 strength. When the weapon was equipped in off hand, I was doing 1d3+1 damage, but when equipped on main hand, I am doing 1d3+0. The latter code should be the correct one. Not sure why I was getting the damage bonus with off hand, except that str 'bo...
by Tarven
Wed Sep 19, 2012 4:10 pm
Forum: Off-topic forums
Topic: Yarrr
Replies: 0
Views: 716

Yarrr

Happy speak like a pirate day, everyone!
by Tarven
Tue Sep 18, 2012 8:58 pm
Forum: Game Suggestions
Topic: Hunger Code
Replies: 13
Views: 2353

Re: Hunger Code

I could see throwing pulse code into it somewhere? As in, if you're adrenalized, your hunger doesn't decrease. That would mean that it would happen FAR less often while you're actually in a fight. I was also thinking about this recently, and I think a lot of the food needs an overhaul. Plus, the pri...
by Tarven
Tue Sep 18, 2012 3:50 pm
Forum: Area Building Discussion
Topic: mpaffect
Replies: 0
Views: 814

mpaffect

This program states that it will 'cast' the spell, but without echoes. Does that mean it also will trigger an AoO? Or is cast sort of a misnomer?