changes are up (well you probably noticed...)
Search found 360 matches
Alright... So I found a way to make people choose their own timezone for the large calendar in the play section but I can't do that for the calendar in the forum (I can only modify the general layout in html file, I can't add dynamic php content). What I can do is remove the little preview in the fo...
The overlapping problem should be fixed with the next forum code update. For the size and such, well I can't configure it much. The code of the calendar, with all the scrolling and such, is automatically generated by google based on a given size. Do you think the size is too large or small? Also, I ...
- Sun Aug 21, 2011 10:04 pm
- Forum: General Discussion
- Topic: What's the hurry?
- Replies: 12
- Views: 2268
Hmm... my own experience... Well it all depends on what PC it is :p For exemple, Ami or Heleyn will never grind xp, simply because I don't even care levelling with them, they are pure rp PC. I have a new PC I like to play to level up, discovering some new areas that weren't around in the early years...
- Thu Aug 11, 2011 2:40 pm
- Forum: Game Suggestions
- Topic: Gameplay - Training Costs (Experience/Coins)
- Replies: 19
- Views: 2782
I'm all up for this too... One other reason is the big difference to level up a caster and a non caster. A non caster has a few skills to learn, some raising by themself because automatically used in fights. Casters have much more many spells (that can't be spammed like skills) to learn that they sp...
For me each classes (Cleric, Druid, Ranger, Paladin, Fighter, Rogue, Bard, Wizard (specialist or not)) should receive one "skill set" and all member of the class should get the same. After, the difference between characters would be how you use that skill set. I can't see any valid reason for doing ...